NVIDIA "G80" Retail Details Unveiled
Anh Tuan Huynh
October 5, 2006 12:39 AM
comment(s) - last by
DirectX 10 compliant GeForce 8800GTX and 8800GTS headed your way
hands-on with the GeForce 8800 series
continues with more information about the GPU and the retail boards. The new NVIDIA graphics architecture will be fully compatible with Microsoft’s upcoming DirectX 10 API with support for shader model 4.0, and represents the company's 8th generation GPU in the GeForce family.
NVIDIA has code-named
based products as the GeForce 8800 series. While the 7900 and 7800 series launched with GT and GTX suffixes,
will do away with the GT suffix. Instead, NVIDIA has revived the GTS suffix for its second fastest graphics product—a suffix that hasn’t been used since the GeForce 2 days.
NVIDIA’s GeForce 8800GTX will be the flagship product. The core clock will be factory clocked at 575 MHz. All GeForce 8800GTX cards will be equipped with 768MB of GDDR3 memory, to be clocked at 900 MHz. The GeForce 8800GTX will also have a 384-bit memory interface and deliver 86GB/second of memory bandwidth. GeForce 8800GTX graphics cards are equipped with 128 unified shaders clocked at 1350 MHz. The theoretical texture fill-rate is around 38.4 billion pixels per second.
Slotted right below the GeForce 8800GTX is the slightly cut-down GeForce 8800GTS. These graphics cards will have a
GPU clocked at a slower 500 MHz. The memory configuration for GeForce 8800GTS cards slightly differ from the GeForce 8800GTX. GeForce 8800GTS cards will be equipped with 640MB of GDDR3 graphics memory clocked at 900 MHz. The memory interface is reduced to 320-bit and overall memory bandwidth is 64GB/second. There will be fewer unified shaders with GeForce 8800GTS graphics cards. 96 unified shaders clocked at 1200 MHz are available on GeForce 8800GTS graphics cards.
Additionally GeForce 8800GTX and 8800GTS products are HDCP compliant with support for dual dual-link DVI, VIVO and HDTV outputs. All cards will have dual-slot coolers too. Expect GeForce 8800GTX and 8800GTS products to launch the second week of November 2006. This will be a hard launch as most manufacturers should have boards ready now.
Power requirements for the G80
were detailed in an earlier
This article is over a month old, voting and posting comments is disabled
10/6/2006 2:32:44 AM
The generic framebuffer, 2D, console, and other non-3D, or low priority 3D rendering functions, and the primary memory controller (which probably has it's own clock speed, or performs multiple operations per clock to compensate for clock speed), are probably in the core... and tacked onto or into that, the shaders sit on a seperate clock... maybe they have their own memory controllers... too soon to tell?
"You can bet that Sony built a long-term business plan about being successful in Japan and that business plan is crumbling." -- Peter Moore, 24 hours before his Microsoft resignation
Power and the NVIDIA "G80"
October 4, 2006, 11:56 PM
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