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DirectX 10 compliant GeForce 8800GTX and 8800GTS headed your way

DailyTech's hands-on with the GeForce 8800 series continues with more information about the GPU and the retail boards. The new NVIDIA graphics architecture will be fully compatible with Microsoft’s upcoming DirectX 10 API with support for shader model 4.0, and represents the company's 8th generation GPU in the GeForce family.

NVIDIA has code-named G80 based products as the GeForce 8800 series. While the 7900 and 7800 series launched with GT and GTX suffixes, G80 will do away with the GT suffix. Instead, NVIDIA has revived the GTS suffix for its second fastest graphics product—a suffix that hasn’t been used since the GeForce 2 days.

NVIDIA’s GeForce 8800GTX will be the flagship product. The core clock will be factory clocked at 575 MHz. All GeForce 8800GTX cards will be equipped with 768MB of GDDR3 memory, to be clocked at 900 MHz. The GeForce 8800GTX  will also have a 384-bit memory interface and deliver 86GB/second of memory bandwidth. GeForce 8800GTX graphics cards are equipped with 128 unified shaders clocked at 1350 MHz. The theoretical texture fill-rate is around 38.4 billion pixels per second.

Slotted right below the GeForce 8800GTX is the slightly cut-down GeForce 8800GTS. These graphics cards will have a G80 GPU clocked at a slower 500 MHz. The memory configuration for GeForce 8800GTS cards slightly differ from the GeForce 8800GTX. GeForce 8800GTS cards will be equipped with 640MB of GDDR3 graphics memory clocked at 900 MHz. The memory interface is reduced to 320-bit and overall memory bandwidth is 64GB/second. There will be fewer unified shaders with GeForce 8800GTS graphics cards. 96 unified shaders clocked at 1200 MHz are available on GeForce 8800GTS graphics cards.

Additionally GeForce 8800GTX and 8800GTS products are HDCP compliant with support for dual dual-link DVI, VIVO and HDTV outputs. All cards will have dual-slot coolers too.  Expect GeForce 8800GTX and 8800GTS products to launch the second week of November 2006. This will be a hard launch as most manufacturers should have boards ready now.

Power requirements for the G80 were detailed in an earlier DailyTech article.

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PS3Xbox 360 outdated already
By Xavian on 10/5/2006 8:58:30 AM , Rating: 3
And once again consoles get overtaken in technology by PC's, the 8800GTX/8800GTS will blow the RSX (Xenon too) out of the water.

RE: PS3Xbox 360 outdated already
By drebo on 10/5/2006 10:43:24 AM , Rating: 5
What did you expect?

Your little $400 box of crap to surpass systems people spend several thousands of dollars on?

Consoles and PCs are two entirely different things, and they were never meant to be compared directly. Something Sony obviously hasn't figured out yet.

RE: PS3Xbox 360 outdated already
By Xavian on 10/5/2006 1:23:52 PM , Rating: 2
Whoa, a little agressive there. Im agreeing with your point, as i was trying to say Microsoft and Sony shouldn't really hype-up 'better than PC' graphics, because we all know cards like this come out soon after the console and knock the puny consoles for six, not to mention that in only 6-10 months after the launch your can bet these graphics cards will drop in price considerably.

RE: PS3Xbox 360 outdated already
By Sharky974 on 10/5/2006 6:08:04 PM , Rating: 3
AS I posted on Hard

At least Xbox360 is a year old..what's PS3's excuse??!! It's not even freaking out yet.

BTW Xenos (and RSX/G70 really) doesn't get trounced as bad as you think if my theory is correct. The 128 ALU's in G80 only process one component per clock, the Xenos ALU's can process 5. Of course, running at 1350 mhz and being 128 of them, yeah G80 is still going to pound those into rubble, but what idiot didn't expect that.

Basically everybody seems to be looking at these 128 units as shader pipelines or something..which they aren't. They're more like mini-shaders to coin a useless generic term (just like the useless description of R580 or Xenos as having 48 "shaders").

RE: PS3Xbox 360 outdated already
By Xavian on 10/8/2006 11:24:37 PM , Rating: 3
Well, think of this Xenon has 48 shader processors, the G80 has 128 shader processors, the Xenon has only 16 'real' shader pixel pipelines (even though 'pipelines' mean almost nothing nowadays), the 7800 series/G70 (aka RSX) is already an outdated design.

Just looking at the sheer memory bandwidth alone allocated to this card means its going to be a monster. Basically, what im saying is, console makers should NEVER attempt to compete with PC's in graphics power and versatility, because

A) they'll never have better graphics in the long run
B) graphics cards will come out every year (or 1/2 year) that will trounce the console before its even released (let alone at the end of its lifespan)
C) Consoles will never be versatile, with DRM embedded everywhere on a propietary OS, with propietary API's with propietary hardware.

Consoles should stick to what made them successful in the first place and that is playing games that are often too clumsy to be played on the PC; and playing those games cheaply.

"My sex life is pretty good" -- Steve Jobs' random musings during the 2010 D8 conference
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