For
all the talk about the security features of Windows Vista and the controversy
surrounding its inclusion of a number of utilities and file formats
that have some up in arms, there's one aspect of Vista that hasn't gotten much
attention -- gaming. Microsoft looks to take a new approach to gaming with
Windows Vista and is using the operating system as a launch pad for its new
"gaming centric" focus.
With
Vista, Microsoft is putting a lot of emphasis on DirectX 10 technology which
will offload all rendering to the graphics card as well as most computational
functions. DirectX 10 will be a Vista-only proposition making Vista the only
choice for a number of hot titles launching in the coming months and Crytek proclaims that DirectX 10 is the only way to go to see Crysis in the way it was intended by the developers.
Microsoft
is also bridging the gap between the XBOX 360 and PC gaming with the XBOX 360 Wireless Gaming
Receiver. The USB peripheral plugs into your PC and allows you to use all
of the 360's wireless peripherals including the upcoming Wireless Racing Wheel and
Wireless Headset.
Also
of note is new branding for games designed for Windows Vista. Microsoft is
looking to give PC games more visibility in the retail space by creating
"Games for Windows" branding and marketing. Epic’s Mark Rein already expressed
his thoughts on the poor showing of current PC games in the retail space
back in July. The branding will give game packaging a more uniform appearance
akin to what we see with PS2, Gamecube, XBOX and XBOX 360 games. Microsoft also
wants to see PC game kiosks of the same breadth and scale that consoles currently
have in retail outlets. Paul Thurrott
goes into detail on how the new “Games for Windows” branding will be
implemented:
In
fact, these Games for Windows titles will be packaged just like Xbox 360 games:
Instead of a white bar at the top with a green Xbox 360 logo, you'll see a
white bar at the top with a blue Windows Vista logo. Bravo. Getting the logo
isn't a walk in the park, but the end result is that consumers can expect a
much simpler and more console-like experience when installing these titles.
While Microsoft has yet to release the full list of requirements, I was told
about a few of them this week: The game must support an "Easy
Install" option that installs the title on your PC in the fewest possible
steps and mouse clicks. It must install an icon and associated information into
the Windows Vista Games Explorer. It must be compatible with the Xbox 360
common controller. And it must install and run properly on x64 versions of
Windows Vista (though the game itself can be 32-bit).
It
seems as though Microsoft is on the right track with specific PC games
branding, universal PC support for XBOX 360 controllers and Live Anywhere
support that plugs in with XBOX Live allowing users from both services interact
with each other. The state
of PC gaming appears to be in flux right now, so hopefully this new initiative
will restore some order.