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1080p support announced for XBOX 360 at Tokyo Game Show - dashboard update coming this year

2Old2Play has posted an article with some early coverage from the 2006 Tokyo Game Show. According to an announcement made early this morning, Microsoft's XBOX 360 game console will receive a dashboard update this year to enable 1080p support.

The forthcoming dashboard update will enable support for 1080p (1920x1080) resolution; however, the current lack of an HDMI cable for the XBOX 360 means this resolution will only be supported over component and VGA. Existing games and DVDs will be able to take advantage of this resolution through the upscaling feature of the XBOX 360, but no "native 1080p content" has been prepared for release as of yet.

With the advent of the HD DVD add-on drive and the rumors of a new XBOX 360 with an internal HD DVD drive, the update to include 1080p support may be part of the "surprise" Microsoft claimed was in store to counter Sony's PlayStation 3, scheduled to launch in Japan on November 11 (November 17 for North America).



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Too many people freaking out about 1080p
By slashbinslashbash on 9/20/2006 1:08:20 PM , Rating: 2
As far as bandwidth or number of pixels goes, 1080p isn't all that awesome.

1080p = 1080x1920 = 2,073,600 pixels
nice desktop resolution = 1200x1600 = 1,920,000 pixels

That's an 8% difference in the number of pixels. Really pretty minor. Review sites like Anandtech have been using 1200x1600 as a standard benchmark resolution with high eye candy *and* AA for years now. If you really think that the 48-pixel-shader R500 (basically an X1900) in the Xbox 360 isn't capable of 1080p output (for games, movies, anything), well, you're wrong. That is a monster of a chip, and limiting it to 720p (720x1280 = 921,600 pixels, less than the number of pixels on your average 17" LCD) is silly.




By Sunday Ironfoot on 9/20/2006 11:40:37 PM , Rating: 2
Key difference, one is widescreen.

Also I'm sure if you spoke to developers, they would rather sacrifice some resolution (720p instead of 1080p) in return for using that GPU power to render more realistic worlds (more and polygons) and better effects (HDR etc).


By EclipsedAurora on 9/21/2006 2:45:16 AM , Rating: 2
Yes. Wide-scrren gaming is really cool. But still u have been missed out a very important point.

For PC, u can live with a 22" LCD mon only. But for console, we can enjoy 52" Bravia LCD, or even 60" Panasonic plasma plus 9.1 Onkyo/Denon THX AV system. The strengh of console comes with her higher ability to integrate with home theater systems. For example, none of the current PC games has real time DTS engine like the one used in many EA PS2 games.


By drafz on 9/21/2006 3:30:54 PM , Rating: 2
yup 48 shader engine ,but only 8 ROP.
the max fillrate output is nearly equal to a 9800XT.



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