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The war of words continues

It's not uncommon for companies to downplay features that its products don't have in comparison to its competitors. Companies will usually talk about how customers won't likely use the feature or how it's not cost-effective to implement such features at a certain price point. Microsoft has been on the defensive with its XBOX 360 for quite some time. The company has defended its lack of a built-in next generation DVD drive, it has downplayed the importance of HDMI with next generation games and now it is saying that 1080p doesn't really matter in the grand scheme of things.

Andre Vrignaud, Microsoft's Director of Technical Strategy for XBOX Live says that 1080p is mostly hype with the PlayStation 3. He goes on to say that 99% of the PS3 games released will be rendered at 720p while the only ones with 1080x native support will be arcade ports or games that sacrifice in-game effects. Here's a snippet from Vrignaud's Ozymandias Blog:

The PS3 has roughly the same pixel-pushing capabilities as the Xbox 360. Don't need to take my word for it, it'll be obvious soon enough over the next year. Even if this wasn't the case, consider we now live in a multi-platform development world, and that the current sweet spot developers are targeting is 720p due to the extremely similar system specifications. Simply put, a developer who is planning to release their game for both the Xbox 360 and the PS3 will aim for a common attainable ground. In fact, I'll stick my neck out and predict that that you won't see any 1080"x" games for the PS3 this year.

Vrignaud goes on to cite Home Theater Magazine's Geoffrey Morrison as validation for his criticisms of 1080p on today's consoles. Since Vrgnaud notes that 99% of PS3 games will render at 720p, that leaves the argument for 1080p with movies. "In this case, the only difference between 1080i and 1080p is where the de-interlacing is done. If you send 1080i, the TV de-interlaces it to 1080p. If you send your TV the 1080p signal, the player is de-interlacing the signal. As long as your TV is de-interlacing the 1080i correctly, then there is no difference," said Morrison.

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From a studying game developer.
By Riffage on 8/17/2006 7:19:59 PM , Rating: 2
There seems to be a common view amongst this thread that games developers aren't going to release their games in 1080p due to the 'lowest common denominator' factor.

This is a fair view, but when concerning the technicalities of how 3D scenes are rendered using vector-math to calculate the scanlines, the effort required to release a 1080p version is not as daunting as you think.

Scaling factors are increased. splines/NURMS are further interpolated & perhaps common models are redefined.Textures rebuilt from the original High-res proofs etc.

The problem with 1080p is not at the developer side so much. Its at render time. The PS3 is gonna have to kick major arse when it comes to the pixel pipeline, especially the real-world lighting and shading calls- judging by the specs, it SHOULD be possible.

By hstewarth on 8/21/2006 10:03:20 AM , Rating: 2
Its not a developer statement - but Fanboy/Marketting statement that not support 1080p. If Microsoft feels that that 1080p is possible than PS3 will have an advanatage on them and they desired that not be the case.

Sony however desires developers to take advantage of it and therefor will encourage it and make it easy for them. If anything Games from Sony will support 1080p at first and later other venders will follow suit.

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