Print 59 comment(s) - last by andrep74.. on Aug 21 at 1:53 PM

The war of words continues

It's not uncommon for companies to downplay features that its products don't have in comparison to its competitors. Companies will usually talk about how customers won't likely use the feature or how it's not cost-effective to implement such features at a certain price point. Microsoft has been on the defensive with its XBOX 360 for quite some time. The company has defended its lack of a built-in next generation DVD drive, it has downplayed the importance of HDMI with next generation games and now it is saying that 1080p doesn't really matter in the grand scheme of things.

Andre Vrignaud, Microsoft's Director of Technical Strategy for XBOX Live says that 1080p is mostly hype with the PlayStation 3. He goes on to say that 99% of the PS3 games released will be rendered at 720p while the only ones with 1080x native support will be arcade ports or games that sacrifice in-game effects. Here's a snippet from Vrignaud's Ozymandias Blog:

The PS3 has roughly the same pixel-pushing capabilities as the Xbox 360. Don't need to take my word for it, it'll be obvious soon enough over the next year. Even if this wasn't the case, consider we now live in a multi-platform development world, and that the current sweet spot developers are targeting is 720p due to the extremely similar system specifications. Simply put, a developer who is planning to release their game for both the Xbox 360 and the PS3 will aim for a common attainable ground. In fact, I'll stick my neck out and predict that that you won't see any 1080"x" games for the PS3 this year.

Vrignaud goes on to cite Home Theater Magazine's Geoffrey Morrison as validation for his criticisms of 1080p on today's consoles. Since Vrgnaud notes that 99% of PS3 games will render at 720p, that leaves the argument for 1080p with movies. "In this case, the only difference between 1080i and 1080p is where the de-interlacing is done. If you send 1080i, the TV de-interlaces it to 1080p. If you send your TV the 1080p signal, the player is de-interlacing the signal. As long as your TV is de-interlacing the 1080i correctly, then there is no difference," said Morrison.

Comments     Threshold

This article is over a month old, voting and posting comments is disabled

By gramboh on 8/16/2006 11:21:59 PM , Rating: 2
Is the PS3 or Xbox360 hardware even capable of pushing 1920x1080 in 3D games? You need a very fast computer to play at that detail (especially with AA/AF). I just can't see these consoles being powerful enough to game at 1080p (especially at 30fps or greater) without turning the detail way down. 720p makes more sense.

By Dijonaise on 8/17/2006 3:44:01 AM , Rating: 2
You hit the nail on the head. 1920x1080 is pretty punishing, even for your PC SLI or Crossfire setup. The only real way I can see 1080p on a console is if other details (such as draw-distance) suffers.

Stable, solid frame rates add much more value to a game than 1080p.

By othercents on 8/17/2006 10:57:28 AM , Rating: 2
I'm sure it will do it and it will look great, but you will have to deal with 1 minute of game play and 5 minutes of "LOADING".


By JWalk on 8/17/2006 2:34:16 PM , Rating: 2
Bingo! We have a winner. It is going to be hard to run any games natively at 1080(i or p) on either system. Now playing movies at those resolutions (HD-DVD drive for X360 and Blue-Ray for PS3) will be possible. But that is going to be the only real reason to have 1080 capability in either system. Games running at those resolutions on this hardware are going to be few and far between.

“And I don't know why [Apple is] acting like it’s superior. I don't even get it. What are they trying to say?” -- Bill Gates on the Mac ads

Copyright 2016 DailyTech LLC. - RSS Feed | Advertise | About Us | Ethics | FAQ | Terms, Conditions & Privacy Information | Kristopher Kubicki