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The war of words continues

It's not uncommon for companies to downplay features that its products don't have in comparison to its competitors. Companies will usually talk about how customers won't likely use the feature or how it's not cost-effective to implement such features at a certain price point. Microsoft has been on the defensive with its XBOX 360 for quite some time. The company has defended its lack of a built-in next generation DVD drive, it has downplayed the importance of HDMI with next generation games and now it is saying that 1080p doesn't really matter in the grand scheme of things.

Andre Vrignaud, Microsoft's Director of Technical Strategy for XBOX Live says that 1080p is mostly hype with the PlayStation 3. He goes on to say that 99% of the PS3 games released will be rendered at 720p while the only ones with 1080x native support will be arcade ports or games that sacrifice in-game effects. Here's a snippet from Vrignaud's Ozymandias Blog:

The PS3 has roughly the same pixel-pushing capabilities as the Xbox 360. Don't need to take my word for it, it'll be obvious soon enough over the next year. Even if this wasn't the case, consider we now live in a multi-platform development world, and that the current sweet spot developers are targeting is 720p due to the extremely similar system specifications. Simply put, a developer who is planning to release their game for both the Xbox 360 and the PS3 will aim for a common attainable ground. In fact, I'll stick my neck out and predict that that you won't see any 1080"x" games for the PS3 this year.

Vrignaud goes on to cite Home Theater Magazine's Geoffrey Morrison as validation for his criticisms of 1080p on today's consoles. Since Vrgnaud notes that 99% of PS3 games will render at 720p, that leaves the argument for 1080p with movies. "In this case, the only difference between 1080i and 1080p is where the de-interlacing is done. If you send 1080i, the TV de-interlaces it to 1080p. If you send your TV the 1080p signal, the player is de-interlacing the signal. As long as your TV is de-interlacing the 1080i correctly, then there is no difference," said Morrison.

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By griffynz on 8/16/2006 6:55:23 PM , Rating: 3
They are right,Those old enough will remeber the Atari ST vs. Amiga issue. The Amiga has more sound channels and greater colour per resolution but because the games were produced for both the developers hardly ever upgraded the titles from the Atari ST version (which I owned incidently). A few titles had improved sound but the graphics were nearly 100% a port from the Atari ST. Friends with Amigas knew their computer could do better but were always having to setting for substandard games.
This WILL happen with title that are produced for both machines, sure they may 'up-scale' the resolution sometimes but we all know that the lower 720p resolution will help prevent 'slow-downs' and will allow quick and easy ports to either games machine.

By psychobriggsy on 8/17/2006 9:10:33 AM , Rating: 2
Initially that was the case, but by around 1990 when the Amiga was outselling the ST many game developers put the effort into using the Amiga's capabilities.

Some Amiga games were works of art and technically amazing, these games didn't appear on the ST. However the ST had a very slight clockspeed advantage (about 0.7MHz) which helped it in certain types of games that couldn't make use of the custom hardware, mainly 3D games.

When an Amiga game used overscan effectively, the full possible palette (32 colours or even 64), and the graphics coprocessor to get nice effects then the difference was night and day.

I don't think that there will be many differences in games on the 360 and PS3, and cross platform games including the Wii will use reduced textures on the Wii due to the lack of HD and memory. The Cell processor may enable good physics effects that might increase realism. The 360's extra cores will come in handy too. We'll see how the systems perform in a couple of years when developers are more comfortable with the hardware.

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