Print 76 comment(s) - last by TakinYourPoint.. on Jun 18 at 7:23 PM

It looks the same, but there are plenty of new features added

Apple is bringing iOS 8 to the forefront today, and it represents significant overall haul feature-wise compared to iOS 7. iOS brings actionable notifications that have already been available in Mavericks. So if you receive a test message or even a Facebook notification, you can swipe down and reply without actually going to the app.
QuickType learns how you type and provides word suggestions as you type (hello, SwiftKey). But the word suggestions are also context sensitive. In the demo, Craig Federighi received an iMessage asking if he wanted to go to a dinner or a movie. The word suggestions automatically had “A movie” and “Dinner” ready as responses to immediately send back.

QuickType in iOS 8

Likewise, word suggestions will adapt to provide quick responses based on how you talk with different contacts. So interacting with a co-worker may shows you more formal language, work-related responses, while interacting with your wife or friend could show more informal suggestions based on past conversations.
Federighi was quick to point out that your privacy is protected with word suggestions and they never leave the device.
As expected, Apple today its Health app. The Health app, used in conjunction with the HealthKit app, can gather information from all of the various fitness- and health-related apps and hardware devices made for iOS and store in a single, centralized location.


Family Sharing
Family Sharing allows up to six family members to not only share calendar events and photo streams, but also purchases (books, apps, music). Parents can also be prompted when a child attempts to make a purchase – the parent can then either accept or deny the purchase.

Apple is really opening up iOS 8 to developers with Extensions. Thanks to extensions, third-party developers will now be able to provide widgets in Notification Center (better late then never). Extensions will also allow third-party apps to better communicate with each other (and with first-party Apple apps). That means that you can have also have widgets within Safari for things like word translation, and even third-party keyboards like Swype.

Cloud Drive in iOS 8
Apple is also spreading the wealth with Touch ID, as it is also being opened up to third-party developers.
As we reported earlier this month, iOS 8 includes a new developer SDK for home automation. HomeKit will allows iOS users to control locks, lights, cameras, thermostats, and even switches via one single interface. That means, no more separate apps for each device — all of your smart devices will be able to communicate via HomeKit. In addition, Siri integration is included along with the ability to group activities into Scenes.
For example, you can tell Siri “Go to bed,” and all of the locks in your house could be activated, exterior lights could turn off, your garage door would be closed (if it wasn’t already), and your thermostat would be set to your desired temperature).

Apple already has a number of partners onboard with HomeKit, but interestingly Nest Labs (which was acquired by Google earlier this year) is nowhere to be seen on the list.

iOS 8 will be available to developers today, and to the general public this fall.

Source: Apple

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RE: Soooooo
By atechfan on 6/3/2014 8:05:23 AM , Rating: 2
Since the display, RAM, mobo, etc. are irrelevant when discussion a graphics API, not sure what your point is. Apple did design the CPU/GPU, so yes, they can write a close-to-the-metal API which will trash OpenGL in performance. Not even sure why you mentioned Qualcomm, Intel and NVidia, none of which have anything to do with the A7 SoC.

RE: Soooooo
By Reclaimer77 on 6/3/2014 11:15:32 AM , Rating: 1
The GPUs in iOS devices are not made by Apple or exclusive to their platform. They are PowerVR GPUs designed by Imagination Technologies (and fabricated by Samsung). Many Android devices feature the same GPU designs that Apple uses.

Stop buying into their hype machine. You have been VASTLY overstating the impact to the end-user this will have.

RE: Soooooo
By atechfan on 6/3/2014 1:06:33 PM , Rating: 2
I knew the A6 and earlier were PowerVR, but I had thought the A7 was in-house. Guess I was wrong. Still doesn't change the fact that OpenGL is slow and bloated. You don't think close-to-the-metal graphics APIs will allow games designers to make the Apple devices shine?

RE: Soooooo
By TakinYourPoints on 6/4/2014 2:43:49 AM , Rating: 4
Sort of. Apple has licenses from ARM and Imagination Technologies to create custom designs.

Anandtech went over all this in the iPhone 5 and 5S reviews:

NVIDIA and Samsung, up to this point, have gone the processor license route. They take ARM designed cores (e.g. Cortex A9, Cortex A15, Cortex A7) and integrate them into custom SoCs. In NVIDIA’s case the CPU cores are paired with NVIDIA’s own GPU, while Samsung licenses GPU designs from ARM and Imagination Technologies. Apple previously leveraged its ARM processor license as well. Until last year’s A6 SoC, all Apple SoCs leveraged CPU cores designed by and licensed from ARM.

With the A6 SoC however, Apple joined the ranks of Qualcomm with leveraging an ARM architecture license. At the heart of the A6 were a pair of Apple designed CPU cores that implemented the ARMv7-A ISA. I came to know these cores by their leaked codename: Swift.

Apple and Qualcomm both have ARM architecture licenses. Companies like HTC and LG use Qualcomm SoCs while Apple uses their own. Apple spent billions on semi-conductor companies several years ago and the payoff started with the A6.

The cores are ARM and the GPU IP comes from Imagination Technologies but the configurations are custom. For example, the A7 allots more die space for graphics than other SoCs, its cache and pathways are custom, and in the case of the A6 they achieved Cortex A15 level performance before those cores were even available by using a custom Cortex A7 configuration:

Custom hardware and tight OS integration are big reasons why iOS hardware performance is so good without requiring a giant battery.

You don't think close-to-the-metal graphics APIs will allow games designers to make the Apple devices shine?

Swift and Metal are big for developers. Android is starting the process of reducing its inherent latency issues and abstraction from hardware by moving from Dalvik to the ART virtual machine. Current ART downsides are that its only in 4.4, it isn't yet optimized and is actually slower than Dalvik in some cases, and it results in larger application sizes. This is while iOS looks to be improving performance even further by taking its already native (not interpreted) applications closer to to the metal and reducing API overhead with SpriteKit/SceneKit/Metal.

As for Swift, I'm not sure if its going to yield performance improvements but I know LOTS of people are going to be happy to have an alternative to Obj-C.

RE: Soooooo
By Wazza1234 on 6/4/2014 3:45:04 PM , Rating: 1
How stupid you just made Reclaimer look. As rightly he should.

Good post.

RE: Soooooo
By TakinYourPoints on 6/18/2014 7:23:47 PM , Rating: 2
Fish in a barrel

"Paying an extra $500 for a computer in this environment -- same piece of hardware -- paying $500 more to get a logo on it? I think that's a more challenging proposition for the average person than it used to be." -- Steve Ballmer

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