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Print 40 comment(s) - last by AshAshRey.. on Jun 17 at 1:58 PM

The LG G3 is finally [officially] unveiled to the public

With all the leaks and teasers that have been posted about the LG G3 over the past few months, most people are probably to the point where they are going “Just get on with it already!”
 
LG offiially rolled out the phone today, confirming quite a few things that we’ve already heard about the phone including its 5.5”, 2560x1440 display (538 ppi). Onboard is a 2.46GHz Snapdragon 801 processor paired with 2GB of RAM (a model with 3GB of RAM will also be available).
 
Previous leaks pointed to a Snapdragon 805 processor and 3GB of RAM, so perhaps there will be regional variants with differing specs (it wouldn’t be the first time we’ve seen this from smartphone manufacturers).
 
Other confirmed features include 16GB of internal storage (a 32GB model will also be available), a 3,000 mAh user-replaceable battery, wireless charging support, 13MP rear camera with Laser Auto Focus and Optical Image Stabilization, 2.1MP front camera, 802.11ac wireless, Bluetooth 4.0 LE, and support for microSD cards up to 128GB in size.


For those that were hoping for a metal body, you'll be disappointed -- it still all plastic. However, at least the G3 will be available in a variety of colors including Burgundy Red, Metallic Black, Moon Violet, Shine Gold, and Silk White.

The G3 will launch in LG's home market of South Korea tomorrow, and will be available in the rest of the world starting in June.

Sources: LG UK [PDF], LG Netherlands, Droid-Life



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RE:
By stm1185 on 5/27/2014 2:30:46 PM , Rating: 2
Back when I was using x86 CPUs less powerful than the Snapdragon 801, I was using more than 16gb of storage on just applications.

What if device storage capacity is holding back application development for mobile? What innovations and experiences are we denying people from developing because of low storage expectations?



RE:
By retrospooty on 5/27/2014 2:42:50 PM , Rating: 2
Everything mobile is designed on a small storage envelope. Small and efficient is the key to today's mobile. You could use over 16gb internal if you have just apps if those apps are games. Not much else takes up space though...

Hopefully the US carriers get the 32gb version of the G3 like we did the G2. I cant seem them going down a step.


RE:
By djdjohnson on 5/27/2014 3:23:30 PM , Rating: 3
An awful lot of games and other apps these days are getting huge -- hundreds of megabytes isn't at all uncommon. It isn't hard to fill 16GB (especially since some of it us filled up using the OS itself) at all.


RE:
By retrospooty on 5/27/2014 4:05:04 PM , Rating: 2
"An awful lot of games and other apps these days are getting huge"

I do agree 16gb is too small for a flagship, and I am betting that is a cheaper option for the international market that mostly pays for the whole phone up front... The US will probably get 32gb just like the G2 had since we are mostly subsidized.

As far as using it though... Games yes, I think we all see that, but not alot of people buy a phone to play games on. I don't, and I am a total gamer, I just game on my PC and console when I am in a gaming mode... Other than Games, what apps take up space anywhere near a large game? None that I am aware of. With that said, if you do load a ton of apps and games, then definitely don't get a 16gb model of any phone.


RE:
By Reclaimer77 on 5/27/2014 4:29:51 PM , Rating: 2
quote:
What if device storage capacity is holding back application development for mobile? What innovations and experiences are we denying people from developing because of low storage expectations?


Well that's an interesting point. Is it holding developers back, or just forcing them to be leaner and more efficient?

Also there are data caps to consider. If every app becomes huge just because it can be, you're going to be forced to only download apps when on wifi.

Don't get me wrong, I'm not saying phones shouldn't come with more memory. Of course they should. But in this case the 16GB is more than offset by having the SD slot imo.

This isn't like an iPhone that comes with 16GB, and you need to fork over $200 more for $10 worth of flash.


RE:
By aliasfox on 5/27/2014 4:44:43 PM , Rating: 2
If I want my developers to be leaner and more efficient, I'd rather they be leaner and more efficient with RAM usage - an app that uses too much storage is less likely to bog down a system than an app that uses/leaks too much RAM.

But I digress...


RE:
By Reclaimer77 on 5/27/2014 4:55:00 PM , Rating: 2
But if apps grow proportionally larger as storage sizes increase, aren't we just right back to square one with the same effective storage utilization?

We saw this on the PC side of things. Like, a terabyte used to be THE Holy Grail of storage. There was a time when it was almost impossible to imagine actually being able to fill that under normal use.

Fast forward a few years, with media files growing 10x in size, and high speed broadband, I can fill up a terabyte drive in no time.


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