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Microsoft continues to refine its Surface concept

Microsoft is giving it another go when it comes to its Surface tablet family. The first generation Surface RT and Surface Pro were introduced in late 2012 and early 2013 respectively. Microsoft followed up with the second generation Surface 2 and Surface Pro 2 in September 2013.
 
The company is now hoping to boost its fortunes in the tablet market with the new Surface Pro 3. One of the big things that Microsoft is trying to stress with the Surface Pro 3 is that it is a device that can can “do it all.” Microsoft’s Panos Panay proclaimed that “96% of people who own an iPad also own a laptop.” With the Surface, all you need is one device.

Surface Pro 3 is a big step forward, as it now features a 12” display (3:2 screen ratio) compared to 10.2” (16:9) for Surface Pro 2. Screen resolution has been bumped from 1920x1080 to 2160x1440.

 

 
And it must be stated that amazingly, Microsoft was able to not only make the Surface Pro 3 lighter despite the increase in screen size (1.76 pounds compared to 2 pounds), but also made it thinner than the existing model.

 
The Surface Pro 3 is now 9.1mm thick instead of 11.7mm thick.

The Surface Pro also expands on what Microsoft calls “lapability.” Microsoft wants to make it easier to use the Surface Pro 3 as a laptop, and to do so the company has seriously upgraded the kickstand thanks to an innovative hinge.


The kickstand can now be used at any angle up to a 150 degree degrees (no more pre-configured indents).



 
When used in conjunction with the redesigned Type Cover, the Surface Pro 3 should be easier to use in your lap. The redesigned Type Cover magnetically seals itself to the bottom of the screen and can easily adapt to fit your preferred typing position.

Microsoft also has a new trick features with the Surface Pro 3’s stylus. With the device off, you can simply click the button on the top of the stylus to automatically turn the device on with it ready and waiting in the OneNote app. The notes you then take will be synced to the cloud instantaneously.


Microsoft says that the Surface Pro 3 is good for up to 9 hours of battery life, and includes front-facing speakers that are now 45 percent louder. In addition, the Surface Pro 3 now includes two 5MP cameras which are capable of shooting 1080p video.
 
Microsoft continues to include a full-size USB 3.0 port, microSD card reader, and a Mini DisplayPort.
 

The Surface Pro 3 Docking Station will set you back $199
 
The Surface Pro 3 will go on sale tomorrow, starting at $799 for the Core i3 version with 4GB of RAM and a 64GB SSD. Full pricing is as follows:
  • Intel Core i3, 4 GB RAM, 64GB - $799
  • Intel Core i5, 4 GB RAM, 128GB - $999
  • Intel Core i5, 8 GB RAM, 256GB - $1,299
  • Intel Core i7, 8 GB RAM, 256GB - $1,549
  • Intel Core i7, 8 GB RAM, 512GB - $1,949

Source: Microsoft



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RE: Uhhh... hmmm...
By corduroygt on 5/20/2014 3:04:05 PM , Rating: 1
Windows PC software isn't optimized for touch, Apple/Android software is.
It's not fun trying to click on the tiny X on a touchscreen to close your app.
Not to mention, for the price, you can get a decent Windows laptop + an iPad/Android tablet, so you get BOTH.


RE: Uhhh... hmmm...
By ritualm on 5/20/2014 6:13:40 PM , Rating: 2
No, the experience will be worse with what you're suggesting.

The Surface Pro line is not comparable to the ARM tablets you keep referring to, and is simply not in the same league altogether. Best way to describe it is "unconventional ultrabook" - which it is.

I have shunned all ARM tablets and am not considering buying them at all. They are all too underpowered and weak by the time I need to do serious work with them.


RE: Uhhh... hmmm...
By StevoLincolnite on 5/20/2014 7:14:09 PM , Rating: 2
quote:
Windows PC software isn't optimized for touch


Well. Yes and no.

It depends on the application, for instance on my convertible netbook/tablet with an Atom processor I can fire up a 20 year old game and it works with touch fantastically, to put that in perspective (I'm talking about Master of Orion here) it pre-dates most touch technologies well in excess of over a decade.

Web browsers on the PC side have been getting more touch friendly, Windows 8 was pretty much designed around that concept and so was it's built in applications, Office is also heading down that path.

The web in general is getting larger bolder buttons... Again for touch.

Thus "Optimized for touch" isn't really much of an issue, we are heading down that path regardless if we like it or not.


RE: Uhhh... hmmm...
By atechfan on 5/21/2014 4:54:35 AM , Rating: 2
All strategy games (turn based, that is, not RTS) are very touch friendly. Civilation 5 has been my go-to game on my Surface. I'll have to dig out Master of Orion and Master of Magic. Loved those games.


RE: Uhhh... hmmm...
By w8gaming on 5/20/2014 11:11:20 PM , Rating: 2
Actually if you have problem clicking the tiny X, you are not doing it right.


RE: Uhhh... hmmm...
By atechfan on 5/21/2014 4:55:37 AM , Rating: 2
I use the stylus when using non-touch based programs. Works much better than trying to get my fat fingers to work with them.


"And boy have we patented it!" -- Steve Jobs, Macworld 2007














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