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Print 22 comment(s) - last by Trisped.. on Jul 26 at 12:01 PM

DirectX Physics rumors denied

Microsoft has denied its working on a DirectX physics API for the upcoming DirectX 10. DailyTech previously reported Microsoft may be interested in developing a physics API due to a job description on Microsoft’s employment page. However, according to a recent interview with Rick Wickham, Director of the Windows Gaming business in the September issue of Maximum PC magazine, such rumors were denied.

Wickham indicated that Microsoft is still planning to hire physics programmers, but the company's intention is to get a jump on physics processing should AGEIA and Havok really take off. 

The job description is still posted on Microsoft’s careers webpage. It still wouldn’t be too surprising to see Microsoft add physics processing support to the next version of DirectX. ATI and NVIDIA are both developing GPU accelerated physics processing solutions using HavokFX. Havok has also recently released its Havok 4.0 SDK too. AGEIA also released its PhysX physics process with lukewarm response.


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Not sure...
By Trisped on 7/26/2006 12:01:42 PM , Rating: 2
Since ATI and NVIDIA are using the Havok API and Ageis has its own, I don't really see the need for a new API for DirectX. In the past DirectX was provided to create a uniform interface between hardware and software, but if everyone except Ageis is unified behind Havok, why come out with a new one?




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