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DirectX Physics rumors denied

Microsoft has denied its working on a DirectX physics API for the upcoming DirectX 10. DailyTech previously reported Microsoft may be interested in developing a physics API due to a job description on Microsoft’s employment page. However, according to a recent interview with Rick Wickham, Director of the Windows Gaming business in the September issue of Maximum PC magazine, such rumors were denied.

Wickham indicated that Microsoft is still planning to hire physics programmers, but the company's intention is to get a jump on physics processing should AGEIA and Havok really take off. 

The job description is still posted on Microsoft’s careers webpage. It still wouldn’t be too surprising to see Microsoft add physics processing support to the next version of DirectX. ATI and NVIDIA are both developing GPU accelerated physics processing solutions using HavokFX. Havok has also recently released its Havok 4.0 SDK too. AGEIA also released its PhysX physics process with lukewarm response.


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RE: retarded posters abound
By DigitalFreak on 7/25/2006 3:48:01 PM , Rating: 1
Uh... yeah...

If they are not intended to be sold to end users, then why is Dell including them in some of their XPS systems?


RE: retarded posters abound
By Scrogneugneu on 7/25/2006 9:48:05 PM , Rating: 2
Simply because OMG OMG IT HAS A 9X506 FXT TURBO II VIDEO CARD AND A CPU OVER 3 Ghthing AND A HARD-DRIVE SO BIG THAT I CAN PUT THE WHOLE WEB ON IT AND 2GB AND A PHYSICS CARD!!!11!!


See, not everyone buying a Dell system knows what a computer's real value is. Big numbers = big performance = big price in too many people's mind. Dell just knows it ;)


"I mean, if you wanna break down someone's door, why don't you start with AT&T, for God sakes? They make your amazing phone unusable as a phone!" -- Jon Stewart on Apple and the iPhone

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