Microsoft Says No Physics API
Anh Tuan Huynh
July 25, 2006 5:45 AM
comment(s) - last by
DirectX Physics rumors denied
denied its working on a DirectX physics API
for the upcoming DirectX 10.
previously reported Microsoft may be interested in developing a physics API
due to a job description on Microsoft’s employment page. However, according to a recent interview with Rick Wickham, Director of the Windows Gaming business in the September issue of
magazine, such rumors were denied.
Wickham indicated that Microsoft is still planning to hire physics programmers, but the company's intention is to get a jump on physics processing should AGEIA and Havok really take off.
job description is still posted on Microsoft’s careers webpage
. It still wouldn’t be too surprising to see Microsoft add physics processing support to the next version of DirectX.
are both developing GPU accelerated physics processing solutions using
. Havok has also
recently released its Havok 4.0 SDK
too. AGEIA also released its
PhysX physics process with lukewarm response
This article is over a month old, voting and posting comments is disabled
I want them to do this
7/25/2006 1:17:38 PM
I want these physics companies to simply make a chip that can be bought by the graphics companies so they can integrated them into their cards.
Didn't nvidia buy a physics company?
If these physics companies don't try to work a deal with the graphics bigwigs then they'll be out of the business pretty fast.
RE: I want them to do this
7/25/2006 2:31:31 PM
Thye have a better change developing a chip to work in AMD new 4v4 MB. The video card companies are not getting on board with this, when they both have thier own solution.
What might be sweet is ATI should be able to make a on baord chip jsut for physics pretty cheap for AMD now that thier merged. That could really up on the NV and intel crew.
"If they're going to pirate somebody, we want it to be us rather than somebody else." -- Microsoft Business Group President Jeff Raikes
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