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DirectX Physics rumors denied

Microsoft has denied its working on a DirectX physics API for the upcoming DirectX 10. DailyTech previously reported Microsoft may be interested in developing a physics API due to a job description on Microsoft’s employment page. However, according to a recent interview with Rick Wickham, Director of the Windows Gaming business in the September issue of Maximum PC magazine, such rumors were denied.

Wickham indicated that Microsoft is still planning to hire physics programmers, but the company's intention is to get a jump on physics processing should AGEIA and Havok really take off. 

The job description is still posted on Microsoft’s careers webpage. It still wouldn’t be too surprising to see Microsoft add physics processing support to the next version of DirectX. ATI and NVIDIA are both developing GPU accelerated physics processing solutions using HavokFX. Havok has also recently released its Havok 4.0 SDK too. AGEIA also released its PhysX physics process with lukewarm response.


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I want them to do this
By PitbulI on 7/25/2006 1:17:38 PM , Rating: 2
I want these physics companies to simply make a chip that can be bought by the graphics companies so they can integrated them into their cards.

Didn't nvidia buy a physics company?

If these physics companies don't try to work a deal with the graphics bigwigs then they'll be out of the business pretty fast.




RE: I want them to do this
By OrSin on 7/25/2006 2:31:31 PM , Rating: 2
Thye have a better change developing a chip to work in AMD new 4v4 MB. The video card companies are not getting on board with this, when they both have thier own solution.
What might be sweet is ATI should be able to make a on baord chip jsut for physics pretty cheap for AMD now that thier merged. That could really up on the NV and intel crew.


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