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DirectX Physics rumors denied

Microsoft has denied its working on a DirectX physics API for the upcoming DirectX 10. DailyTech previously reported Microsoft may be interested in developing a physics API due to a job description on Microsoft’s employment page. However, according to a recent interview with Rick Wickham, Director of the Windows Gaming business in the September issue of Maximum PC magazine, such rumors were denied.

Wickham indicated that Microsoft is still planning to hire physics programmers, but the company's intention is to get a jump on physics processing should AGEIA and Havok really take off. 

The job description is still posted on Microsoft’s careers webpage. It still wouldn’t be too surprising to see Microsoft add physics processing support to the next version of DirectX. ATI and NVIDIA are both developing GPU accelerated physics processing solutions using HavokFX. Havok has also recently released its Havok 4.0 SDK too. AGEIA also released its PhysX physics process with lukewarm response.


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It's a tough market
By GoatMonkey on 7/25/2006 1:08:04 PM , Rating: 2
These physics processor companies have their work cut out for them. I'm hoping that they are treating this current release of their hardware as a practice run through for the next version. It's just not catching on at the moment, but if the next one is more powerful, cheaper, and maybe even just a chip that gets added to a video card, then they might have a chance. It really depends on how deep their pockets are.

If they can use their current hardware and API to get developers on board for the next version without going under or getting bought by some other company, they might have a chance, next time.





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