Microsoft Says No Physics API
Anh Tuan Huynh
July 25, 2006 5:45 AM
comment(s) - last by
DirectX Physics rumors denied
denied its working on a DirectX physics API
for the upcoming DirectX 10.
previously reported Microsoft may be interested in developing a physics API
due to a job description on Microsoft’s employment page. However, according to a recent interview with Rick Wickham, Director of the Windows Gaming business in the September issue of
magazine, such rumors were denied.
Wickham indicated that Microsoft is still planning to hire physics programmers, but the company's intention is to get a jump on physics processing should AGEIA and Havok really take off.
job description is still posted on Microsoft’s careers webpage
. It still wouldn’t be too surprising to see Microsoft add physics processing support to the next version of DirectX.
are both developing GPU accelerated physics processing solutions using
. Havok has also
recently released its Havok 4.0 SDK
too. AGEIA also released its
PhysX physics process with lukewarm response
This article is over a month old, voting and posting comments is disabled
It's a tough market
7/25/2006 1:08:04 PM
These physics processor companies have their work cut out for them. I'm hoping that they are treating this current release of their hardware as a practice run through for the next version. It's just not catching on at the moment, but if the next one is more powerful, cheaper, and maybe even just a chip that gets added to a video card, then they might have a chance. It really depends on how deep their pockets are.
If they can use their current hardware and API to get developers on board for the next version without going under or getting bought by some other company, they might have a chance, next time.
"The whole principle [of censorship] is wrong. It's like demanding that grown men live on skim milk because the baby can't have steak." -- Robert Heinlein
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