Microsoft Says No Physics API
Anh Tuan Huynh
July 25, 2006 5:45 AM
DirectX Physics rumors denied
denied its working on a DirectX physics API
for the upcoming DirectX 10.
previously reported Microsoft may be interested in developing a physics API
due to a job description on Microsoft’s employment page. However, according to a recent interview with Rick Wickham, Director of the Windows Gaming business in the September issue of
magazine, such rumors were denied.
Wickham indicated that Microsoft is still planning to hire physics programmers, but the company's intention is to get a jump on physics processing should AGEIA and Havok really take off.
job description is still posted on Microsoft’s careers webpage
. It still wouldn’t be too surprising to see Microsoft add physics processing support to the next version of DirectX.
are both developing GPU accelerated physics processing solutions using
. Havok has also
recently released its Havok 4.0 SDK
too. AGEIA also released its
PhysX physics process with lukewarm response
"The Space Elevator will be built about 50 years after everyone stops laughing" -- Sir Arthur C. Clarke
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