Microsoft Says No Physics API
Anh Tuan Huynh
July 25, 2006 5:45 AM
comment(s) - last by
DirectX Physics rumors denied
denied its working on a DirectX physics API
for the upcoming DirectX 10.
previously reported Microsoft may be interested in developing a physics API
due to a job description on Microsoft’s employment page. However, according to a recent interview with Rick Wickham, Director of the Windows Gaming business in the September issue of
magazine, such rumors were denied.
Wickham indicated that Microsoft is still planning to hire physics programmers, but the company's intention is to get a jump on physics processing should AGEIA and Havok really take off.
job description is still posted on Microsoft’s careers webpage
. It still wouldn’t be too surprising to see Microsoft add physics processing support to the next version of DirectX.
are both developing GPU accelerated physics processing solutions using
. Havok has also
recently released its Havok 4.0 SDK
too. AGEIA also released its
PhysX physics process with lukewarm response
This article is over a month old, voting and posting comments is disabled
RE: A physics API...
7/25/2006 12:47:39 PM
Ageia doesn't make games work better with their cards. The games developers do that. Ageia can't control how well or poorly developers implement their solution.
RE: A physics API...
7/25/2006 2:25:24 PM
So you really believe hardware developers and manufacturers give a piece of new hardware to the game developers and interact with little more than "here you are, go figure it out"?
"I mean, if you wanna break down someone's door, why don't you start with AT&T, for God sakes? They make your amazing phone unusable as a phone!" -- Jon Stewart on Apple and the iPhone
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