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DirectX Physics rumors denied

Microsoft has denied its working on a DirectX physics API for the upcoming DirectX 10. DailyTech previously reported Microsoft may be interested in developing a physics API due to a job description on Microsoft’s employment page. However, according to a recent interview with Rick Wickham, Director of the Windows Gaming business in the September issue of Maximum PC magazine, such rumors were denied.

Wickham indicated that Microsoft is still planning to hire physics programmers, but the company's intention is to get a jump on physics processing should AGEIA and Havok really take off. 

The job description is still posted on Microsoft’s careers webpage. It still wouldn’t be too surprising to see Microsoft add physics processing support to the next version of DirectX. ATI and NVIDIA are both developing GPU accelerated physics processing solutions using HavokFX. Havok has also recently released its Havok 4.0 SDK too. AGEIA also released its PhysX physics process with lukewarm response.


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RE: A physics API...
By White Widow on 7/25/2006 11:34:10 AM , Rating: 2
Aegia needs to help themselves by putting their card on bus that can actually move data quickly, and by figuring out how to make supporting games actually WORK BETTER with their card installed.


RE: A physics API...
By FITCamaro on 7/25/2006 12:47:39 PM , Rating: 3
Ageia doesn't make games work better with their cards. The games developers do that. Ageia can't control how well or poorly developers implement their solution.


RE: A physics API...
By cubby1223 on 7/25/2006 2:25:24 PM , Rating: 2
So you really believe hardware developers and manufacturers give a piece of new hardware to the game developers and interact with little more than "here you are, go figure it out"?


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