Xbox Chief Product Officer Resigns
March 18, 2014 2:14 PM
comment(s) - last by
He's heading to Sonos
Microsoft is saying goodbye to yet another executive.
, Chief Product Officer of Xbox Marc Whitten is leaving the company after joining the Xbox team in 2000. He's reportedly moving on to become Chief Product Officer of Sonos.
“I have had the extreme pleasure over the last 14 years to work on the greatest product with the greatest team and for the greatest community,” said Whitten. “Xbox is so special because of the amazing team I’ve had the opportunity to work with and because our fans are the most incredible fans on the planet. It has been the highlight of my career to work on a product so loved. It’s incredibly tough to leave but I am confident the best days are ahead for Xbox fans, in the capable hands of a very talented team.”
Marc Whitten [SOURCE: attackofthefanboy.com]
Whitten's team will now report to Terry Myerson, executive vice president responsible for the teams that build software platforms and experiences for Windows, Windows Phone and Xbox.
Back in January, Corporate VP of Microsoft’s Media and Entertainment Group
Blair Westlake resigned
after a decade spent with the company. He reportedly left because of the latest restructuring efforts.
Many other executives outside of Xbox
or have been reassigned new roles in recent months. Just recently, Tony Bates and Tami Reller left Microsoft. Bates was the former Skype CEO in charge of Microsoft's business development and Reller was the co-head of Microsoft's Windows unit.
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3/19/2014 12:38:28 AM
It was really the exact reversal as gaming for the Holidays were lower than expected. While PS3 did suffer a bit from the lack of launch times the cell processor hurt them more in reviews for cross platform games; developers weren't interested in paying extra in development costs to take advantage of the cell processor's advantages in physics and game play visuals.
It did however lead to Sony reassessing it's need to create and invest in studios that created games for the Sony and to generate interest in the console itself. With the PS4 they learned to at least time everything and take into account perceptions more appropriately. They learned how to make games like Uncharted and invest/assist studios to continue making games for the Sony console. Likewise with PS+, they've at least found a way to compete with Microsoft in online gaming but are more appealing and less expensive rather than simply supporting it freely like in the PS3.
So it was like a bad thing that actually turned out quite well for Sony as far as learning from one's mistakes go.
"If they're going to pirate somebody, we want it to be us rather than somebody else." -- Microsoft Business Group President Jeff Raikes
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