Xbox Chief Product Officer Resigns
March 18, 2014 2:14 PM
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He's heading to Sonos
Microsoft is saying goodbye to yet another executive.
, Chief Product Officer of Xbox Marc Whitten is leaving the company after joining the Xbox team in 2000. He's reportedly moving on to become Chief Product Officer of Sonos.
“I have had the extreme pleasure over the last 14 years to work on the greatest product with the greatest team and for the greatest community,” said Whitten. “Xbox is so special because of the amazing team I’ve had the opportunity to work with and because our fans are the most incredible fans on the planet. It has been the highlight of my career to work on a product so loved. It’s incredibly tough to leave but I am confident the best days are ahead for Xbox fans, in the capable hands of a very talented team.”
Marc Whitten [SOURCE: attackofthefanboy.com]
Whitten's team will now report to Terry Myerson, executive vice president responsible for the teams that build software platforms and experiences for Windows, Windows Phone and Xbox.
Back in January, Corporate VP of Microsoft’s Media and Entertainment Group
Blair Westlake resigned
after a decade spent with the company. He reportedly left because of the latest restructuring efforts.
Many other executives outside of Xbox
or have been reassigned new roles in recent months. Just recently, Tony Bates and Tami Reller left Microsoft. Bates was the former Skype CEO in charge of Microsoft's business development and Reller was the co-head of Microsoft's Windows unit.
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3/18/2014 6:21:39 PM
You'd need more than 4GB of RAM since you are sharing it between CPU/GPU in this APU - correct? And even if you get 8GB of RAM, your GPU will be using only DDR3.
Personally I'd really avoid putting anything gaming related in $30 case and with $35 power, but OK, we don't know much about power quality and cooling performance of PS4 either.
4C Kaveri @ 3.7GHz is (presumably) faster than 8C Jaguar @ 1.8GHz... but based on previous console generations, I expect games in general to be better optimized for multicore architecture on PS4 than they are/will be on PC. With PS4, developers know at any moment exactly what processing power they have in stock - the game does not have to scale for everything between 2 and 8 cores, with or without HT, running wide range of clock speeds, and with various RAM configurations and speeds - not to mention range of GPUs you will find in PCs these days, supporting anything between DX9 and DX11. Well done PC game has to be Jack of all trades, sort of speaking... while well done console game is polished in only one specific direction.
If that wasn't so, we'd never get games like Gran Turismo, Forza, Uncharted, Halo... running on Nvidia 7800-class graphics (and whatever ATI was running in X360) with 250MB video RAM and 256MB system RAM shared between game and OS.
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