Print 43 comment(s) - last by epobirs.. on Apr 5 at 6:07 PM

He's heading to Sonos

Microsoft is saying goodbye to yet another executive.

According to Xbox Wire, Chief Product Officer of Xbox Marc Whitten is leaving the company after joining the Xbox team in 2000. He's reportedly moving on to become Chief Product Officer of Sonos.

“I have had the extreme pleasure over the last 14 years to work on the greatest product with the greatest team and for the greatest community,” said Whitten. “Xbox is so special because of the amazing team I’ve had the opportunity to work with and because our fans are the most incredible fans on the planet. It has been the highlight of my career to work on a product so loved. It’s incredibly tough to leave but I am confident the best days are ahead for Xbox fans, in the capable hands of a very talented team.”

Marc Whitten [SOURCE:]

Whitten's team will now report to Terry Myerson, executive vice president responsible for the teams that build software platforms and experiences for Windows, Windows Phone and Xbox. 
Back in January, Corporate VP of Microsoft’s Media and Entertainment Group Blair Westlake resigned after a decade spent with the company. He reportedly left because of the latest restructuring efforts.
Many other executives outside of Xbox have resigned or have been reassigned new roles in recent months. Just recently, Tony Bates and Tami Reller left Microsoft. Bates was the former Skype CEO in charge of Microsoft's business development and Reller was the co-head of Microsoft's Windows unit. 

Source: Xbox Wire

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RE: Good!
By Reclaimer77 on 3/18/2014 4:02:59 PM , Rating: 2
This is where Xbox One shines. Due to the design choices Microsoft made, Xbox One is better positioned to evolve and adapt to whatever trends and shifts happen in the media space. Sony will be stuck with their bland, boring SmartTV OS until their next console.

This smells like FUD. Especially given that developers are overwhelmingly voicing their support of the Playstation 4 over the Xbone.

Trends and shifts in the media space? Nice marketing buzzspeak that means nothing in reality. Both consoles will "evolve and adapt" through software updates quite nicely. I don't see how you can claim the Xbox has an advantage here.

Forget years down the road, right now today, the Xbox cannot reliably render games at 1080p@60FPS while the Playstation can.

Both of these consoles are obsolete from a pure silicon perspective.

Not for the money, they certainly aren't. I don't care what anyone says, there is no $400 gaming PC that matches up graphically to the Playstation 4. Hell the video card in my latest system build cost more than that!

RE: Good!
By atechfan on 3/18/2014 4:27:22 PM , Rating: 2
So why did Sony lie about Killzone? They claim it is 1080p, but in multiplayer it drops to 900p.

RE: Good!
By piroroadkill on 3/18/2014 4:51:11 PM , Rating: 1
Nah, this is very, very ill-informed.

In multiplayer, the image is

1920x1080 with a vertical interlace, so every frame is 960x1080 odd lines, then even (yes, vertical, not horizontal like normal interlacing!).

This, in still images, gives an identical appearance to 1920x1080, but in motion can give a slightly softer appearance, but the gui elements will still be pin sharp as they aren't changing.

RE: Good!
By nikon133 on 3/18/2014 5:07:30 PM , Rating: 1
I don't know if and when they lied - I've read long ago that Killzone will run 1080p/30fps in single player and 900p/60fps in multiplayer.

Considering early stage of developer kits, video drivers AND developers' experience with new architecture - Guerrilla Games hasn't developed game for x86 architecture since 2004 (Shellshock), everything they did after was for PS2/PSP/PS3/Vita "exotic" hardware platforms - I'm sure there is much more performance in this hardware that developers will be unleashing in the future.

Or, look at it this way. My gaming PC is still running ATI 6870 with 1GB GDDR5. Main reason I haven't replaced graphics yet is that on my 1080p monitor, everything I have recently played (or at least tried) will run fine @ 1080p in high settings without AA and with some textures limitations (due to 1GB of available memory). Older games will run ultra settings with AA no problem.

Switching to PS4's graphics which are claimed to be somewhere between 7850 and 7870, once games get proper optimization - and we know console games development reasonably quickly evolves to that stage as a general rule - there's no reason why anything currently available should not be able to run 1080p/60fps.

RE: Good!
By Flunk on 3/18/2014 4:41:01 PM , Rating: 2
It all depends on what you consider "for the money" if you take into account the overpriced accessories, mandatory online subscriptions and the fact that games are quite often more expensive on consoles PC can in fact be much cheaper to game on.

RE: Good!
By Mitch101 on 3/18/2014 4:57:38 PM , Rating: 1
Quad Core AMD Kaveri 3.7 GHz is faster then an 8 core Jaguar at 1.8 GHz.

Plus it can be upgraded with a more powerful video card down the line the PS4/XBone cannot.

$170.00 CPU
$65.00 Mobo
$40.00 4gig Ram
$30.00 Case
$35.00 Power
$40.00 Hard Drive 1TB
$40.00 Blu-Ray reader
$420.00 and Upgradable - Does Lack Custom Controller and OS but maybe SteamPowered?

Consoles are not a bad deal however they are not upgradable either and the functionality of a PC is greater than a console.

RE: Good!
By retrospooty on 3/18/2014 5:15:33 PM , Rating: 2
Ya, but... You have just built a cheap POS.

Where does this notion even come from that low end PC's compete with consoles they dont, not at all. People that want consoles buy consoles, people that want a PC build or buy a PC. Totally separate markets. It's like a motorcycle vs a car. Yes, both are transportation, but when you go to buy whichever one you want, you aren't even looking at the other.

RE: Good!
By Mitch101 on 3/18/2014 5:51:33 PM , Rating: 2
With AMD Mantle it can play Battlefield 4 at 1920x1080 at 32-36fps plus its a full blown PC.

What you save in not spending the higher price for a console game vs a PC game you can invest in a video card that will push this way past the consoles. Of course we both would make better hardware choices than I did here to keep within the realm of $400.00

I certainly get what your going for an out of the box easy to use system with controls a console is great for that. But it also shows a $500.00 PC would beat both consoles in performance and functionality which was the point of the post.

RE: Good!
By Reclaimer77 on 3/18/2014 6:17:07 PM , Rating: 2
What you save in not spending the higher price for a console game vs a PC game you can invest in a video card that will push this way past the consoles.

Maybe not. I think your build is already CPU limited as-is. Throwing hotter video cards in it probably wouldn't improve things much if at all.

RE: Good!
By retrospooty on 3/18/2014 6:31:29 PM , Rating: 2
"But it also shows a $500.00 PC would beat both consoles in performance and functionality which was the point of the post."

Doesn't matter, different markets and your idea of "functionality" isn't likely the same as the console buyer. I am a long time PC gamer too... Never had a console until 3 years ago I got a PS3 slim because my friends were on it and we wanted to play online. The ease of use , fun factor and controller made me stop PC gaming almost entirely. If for no other reason than the standard coltroller and ability to kick back in your easy chair and play for hours, without hunching over the KB/Mouse... Like I said, totally different markets.

RE: Good!
By nikon133 on 3/18/2014 6:35:46 PM , Rating: 2
I still play PC as well, but I get you completely. On PC these days I mostly play just multiplayer games with friends who still play only PC.

And of course, exclusives.

RE: Good!
By Reclaimer77 on 3/18/14, Rating: 0
RE: Good!
By retrospooty on 3/18/2014 6:32:39 PM , Rating: 3
/Not to mention the joy of dealing with a $30 case. UGh. My fingers hurt just remembering it ;)

RE: Good!
By nikon133 on 3/18/2014 6:21:39 PM , Rating: 2
You'd need more than 4GB of RAM since you are sharing it between CPU/GPU in this APU - correct? And even if you get 8GB of RAM, your GPU will be using only DDR3.

Personally I'd really avoid putting anything gaming related in $30 case and with $35 power, but OK, we don't know much about power quality and cooling performance of PS4 either.

4C Kaveri @ 3.7GHz is (presumably) faster than 8C Jaguar @ 1.8GHz... but based on previous console generations, I expect games in general to be better optimized for multicore architecture on PS4 than they are/will be on PC. With PS4, developers know at any moment exactly what processing power they have in stock - the game does not have to scale for everything between 2 and 8 cores, with or without HT, running wide range of clock speeds, and with various RAM configurations and speeds - not to mention range of GPUs you will find in PCs these days, supporting anything between DX9 and DX11. Well done PC game has to be Jack of all trades, sort of speaking... while well done console game is polished in only one specific direction.

If that wasn't so, we'd never get games like Gran Turismo, Forza, Uncharted, Halo... running on Nvidia 7800-class graphics (and whatever ATI was running in X360) with 250MB video RAM and 256MB system RAM shared between game and OS.

RE: Good!
By tayb on 3/18/2014 5:32:45 PM , Rating: 1
Yawn. What developers? The silicon is the exact same.

RE: Good!
By Bateluer on 3/20/2014 12:05:21 AM , Rating: 2
Matching the XB1 for 500 dollars in a PC build is easy. Matching the PS4 is possible, though more difficult. You need to be able to take advantage of sales to do it.

That wasn't the point that was being made though, the GPU hardware in both consoles is 18 months old, being based on the Radeno 7790/7850 part that launched in March 2012. Thats obsolete. The PS4 is better positioned to grow, with its more powerful GPU and GDDR5 RAM vs the weak GPU and DDR3 RAM in the XB1, but its still going to really struggle in another 2 years. If not before.

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