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He's heading to Sonos

Microsoft is saying goodbye to yet another executive.

According to Xbox Wire, Chief Product Officer of Xbox Marc Whitten is leaving the company after joining the Xbox team in 2000. He's reportedly moving on to become Chief Product Officer of Sonos.

“I have had the extreme pleasure over the last 14 years to work on the greatest product with the greatest team and for the greatest community,” said Whitten. “Xbox is so special because of the amazing team I’ve had the opportunity to work with and because our fans are the most incredible fans on the planet. It has been the highlight of my career to work on a product so loved. It’s incredibly tough to leave but I am confident the best days are ahead for Xbox fans, in the capable hands of a very talented team.”


Marc Whitten [SOURCE: attackofthefanboy.com]

Whitten's team will now report to Terry Myerson, executive vice president responsible for the teams that build software platforms and experiences for Windows, Windows Phone and Xbox. 
 
Back in January, Corporate VP of Microsoft’s Media and Entertainment Group Blair Westlake resigned after a decade spent with the company. He reportedly left because of the latest restructuring efforts.
 
Many other executives outside of Xbox have resigned or have been reassigned new roles in recent months. Just recently, Tony Bates and Tami Reller left Microsoft. Bates was the former Skype CEO in charge of Microsoft's business development and Reller was the co-head of Microsoft's Windows unit. 

Source: Xbox Wire



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Good!
By stm1185 on 3/18/2014 3:28:25 PM , Rating: 1
They should have hired someone who would have made sure their console was at least on par with the PS4 performance wise. They both got AMD chips and MS ended up with the bad one.




RE: Good!
By Arsynic on 3/18/2014 3:54:17 PM , Rating: 1
You're an idiot. Stop reading NeoGAF. Both of these consoles are obsolete from a pure silicon perspective. What's going to keep these consoles alive is the quality of the content and the capabilities outside of gaming. This is where Xbox One shines. Due to the design choices Microsoft made, Xbox One is better positioned to evolve and adapt to whatever trends and shifts happen in the media space. Sony will be stuck with their bland, boring SmartTV OS until their next console.


RE: Good!
By Reclaimer77 on 3/18/2014 4:02:59 PM , Rating: 2
quote:
This is where Xbox One shines. Due to the design choices Microsoft made, Xbox One is better positioned to evolve and adapt to whatever trends and shifts happen in the media space. Sony will be stuck with their bland, boring SmartTV OS until their next console.


This smells like FUD. Especially given that developers are overwhelmingly voicing their support of the Playstation 4 over the Xbone.

Trends and shifts in the media space? Nice marketing buzzspeak that means nothing in reality. Both consoles will "evolve and adapt" through software updates quite nicely. I don't see how you can claim the Xbox has an advantage here.

Forget years down the road, right now today, the Xbox cannot reliably render games at 1080p@60FPS while the Playstation can.

quote:
Both of these consoles are obsolete from a pure silicon perspective.


Not for the money, they certainly aren't. I don't care what anyone says, there is no $400 gaming PC that matches up graphically to the Playstation 4. Hell the video card in my latest system build cost more than that!


RE: Good!
By atechfan on 3/18/2014 4:27:22 PM , Rating: 2
So why did Sony lie about Killzone? They claim it is 1080p, but in multiplayer it drops to 900p.


RE: Good!
By piroroadkill on 3/18/2014 4:51:11 PM , Rating: 1
Nah, this is very, very ill-informed.

In multiplayer, the image is

1920x1080 with a vertical interlace, so every frame is 960x1080 odd lines, then even (yes, vertical, not horizontal like normal interlacing!).

This, in still images, gives an identical appearance to 1920x1080, but in motion can give a slightly softer appearance, but the gui elements will still be pin sharp as they aren't changing.


RE: Good!
By nikon133 on 3/18/2014 5:07:30 PM , Rating: 1
I don't know if and when they lied - I've read long ago that Killzone will run 1080p/30fps in single player and 900p/60fps in multiplayer.

Considering early stage of developer kits, video drivers AND developers' experience with new architecture - Guerrilla Games hasn't developed game for x86 architecture since 2004 (Shellshock), everything they did after was for PS2/PSP/PS3/Vita "exotic" hardware platforms - I'm sure there is much more performance in this hardware that developers will be unleashing in the future.

Or, look at it this way. My gaming PC is still running ATI 6870 with 1GB GDDR5. Main reason I haven't replaced graphics yet is that on my 1080p monitor, everything I have recently played (or at least tried) will run fine @ 1080p in high settings without AA and with some textures limitations (due to 1GB of available memory). Older games will run ultra settings with AA no problem.

Switching to PS4's graphics which are claimed to be somewhere between 7850 and 7870, once games get proper optimization - and we know console games development reasonably quickly evolves to that stage as a general rule - there's no reason why anything currently available should not be able to run 1080p/60fps.


RE: Good!
By Flunk on 3/18/2014 4:41:01 PM , Rating: 2
It all depends on what you consider "for the money" if you take into account the overpriced accessories, mandatory online subscriptions and the fact that games are quite often more expensive on consoles PC can in fact be much cheaper to game on.


RE: Good!
By Mitch101 on 3/18/2014 4:57:38 PM , Rating: 1
Quad Core AMD Kaveri 3.7 GHz is faster then an 8 core Jaguar at 1.8 GHz.

Plus it can be upgraded with a more powerful video card down the line the PS4/XBone cannot.

$170.00 CPU
$65.00 Mobo
$40.00 4gig Ram
$30.00 Case
$35.00 Power
$40.00 Hard Drive 1TB
$40.00 Blu-Ray reader
$420.00 and Upgradable - Does Lack Custom Controller and OS but maybe SteamPowered?

Consoles are not a bad deal however they are not upgradable either and the functionality of a PC is greater than a console.


RE: Good!
By retrospooty on 3/18/2014 5:15:33 PM , Rating: 2
Ya, but... You have just built a cheap POS.

Where does this notion even come from that low end PC's compete with consoles they dont, not at all. People that want consoles buy consoles, people that want a PC build or buy a PC. Totally separate markets. It's like a motorcycle vs a car. Yes, both are transportation, but when you go to buy whichever one you want, you aren't even looking at the other.


RE: Good!
By Mitch101 on 3/18/2014 5:51:33 PM , Rating: 2
With AMD Mantle it can play Battlefield 4 at 1920x1080 at 32-36fps plus its a full blown PC.

What you save in not spending the higher price for a console game vs a PC game you can invest in a video card that will push this way past the consoles. Of course we both would make better hardware choices than I did here to keep within the realm of $400.00

I certainly get what your going for an out of the box easy to use system with controls a console is great for that. But it also shows a $500.00 PC would beat both consoles in performance and functionality which was the point of the post.


RE: Good!
By Reclaimer77 on 3/18/2014 6:17:07 PM , Rating: 2
quote:
What you save in not spending the higher price for a console game vs a PC game you can invest in a video card that will push this way past the consoles.


Maybe not. I think your build is already CPU limited as-is. Throwing hotter video cards in it probably wouldn't improve things much if at all.


RE: Good!
By retrospooty on 3/18/2014 6:31:29 PM , Rating: 2
"But it also shows a $500.00 PC would beat both consoles in performance and functionality which was the point of the post."

Doesn't matter, different markets and your idea of "functionality" isn't likely the same as the console buyer. I am a long time PC gamer too... Never had a console until 3 years ago I got a PS3 slim because my friends were on it and we wanted to play online. The ease of use , fun factor and controller made me stop PC gaming almost entirely. If for no other reason than the standard coltroller and ability to kick back in your easy chair and play for hours, without hunching over the KB/Mouse... Like I said, totally different markets.


RE: Good!
By nikon133 on 3/18/2014 6:35:46 PM , Rating: 2
I still play PC as well, but I get you completely. On PC these days I mostly play just multiplayer games with friends who still play only PC.

And of course, exclusives.


RE: Good!
By Reclaimer77 on 3/18/14, Rating: 0
RE: Good!
By retrospooty on 3/18/2014 6:32:39 PM , Rating: 3
/Not to mention the joy of dealing with a $30 case. UGh. My fingers hurt just remembering it ;)


RE: Good!
By nikon133 on 3/18/2014 6:21:39 PM , Rating: 2
You'd need more than 4GB of RAM since you are sharing it between CPU/GPU in this APU - correct? And even if you get 8GB of RAM, your GPU will be using only DDR3.

Personally I'd really avoid putting anything gaming related in $30 case and with $35 power, but OK, we don't know much about power quality and cooling performance of PS4 either.

4C Kaveri @ 3.7GHz is (presumably) faster than 8C Jaguar @ 1.8GHz... but based on previous console generations, I expect games in general to be better optimized for multicore architecture on PS4 than they are/will be on PC. With PS4, developers know at any moment exactly what processing power they have in stock - the game does not have to scale for everything between 2 and 8 cores, with or without HT, running wide range of clock speeds, and with various RAM configurations and speeds - not to mention range of GPUs you will find in PCs these days, supporting anything between DX9 and DX11. Well done PC game has to be Jack of all trades, sort of speaking... while well done console game is polished in only one specific direction.

If that wasn't so, we'd never get games like Gran Turismo, Forza, Uncharted, Halo... running on Nvidia 7800-class graphics (and whatever ATI was running in X360) with 250MB video RAM and 256MB system RAM shared between game and OS.


RE: Good!
By tayb on 3/18/2014 5:32:45 PM , Rating: 1
Yawn. What developers? The silicon is the exact same.


RE: Good!
By Bateluer on 3/20/2014 12:05:21 AM , Rating: 2
Matching the XB1 for 500 dollars in a PC build is easy. Matching the PS4 is possible, though more difficult. You need to be able to take advantage of sales to do it.

That wasn't the point that was being made though, the GPU hardware in both consoles is 18 months old, being based on the Radeno 7790/7850 part that launched in March 2012. Thats obsolete. The PS4 is better positioned to grow, with its more powerful GPU and GDDR5 RAM vs the weak GPU and DDR3 RAM in the XB1, but its still going to really struggle in another 2 years. If not before.


RE: Good!
By retrospooty on 3/18/2014 4:05:36 PM , Rating: 2
"What's going to keep these consoles alive is the quality of the content and the capabilities outside of gaming."

Uh... Speak for yourself. Most people have all that in several devices already and couldn't care less about it on yet another one.

"You're an idiot."

Speak for yourself. Buy the one you want, if you like the multimedia stuff on the XBO great, go for it. For gaming (and that IS the core functionality of both, regardless of what you might kid yourself into believing) the video RAM is shamefully slow. Major titles are already unable to run at 1080p and these consoles are supposed to last 5-7 years. I still laugh at the thought of gaming at 720p in the year 2020 because you bought an XBO.


RE: Good!
By Reclaimer77 on 3/18/2014 4:28:40 PM , Rating: 3
Well if he's right, this puts MS at an even bigger disadvantage. Seeing as how they lock all the "outside of gaming" capabilities behind a paywall.

I consider myself lucky that Sony allows me to watch Netflix for free. Microsoft apparently thinks we should pay for the privilege.


RE: Good!
By Mitch101 on 3/18/2014 5:10:05 PM , Rating: 2
Yes for once I agree with you

On the flip side I still have a 360 so with Gold I get 2 free games a month. Not of my choosing but I got Gears of War and Castle Crashers for free and I think Tomb Raider was another. $32.00 for potentially 24 free games is not a bad deal. Microsoft at some point said they will do the same with the XBox One and I have a little over 2 years of Gold.

The 360 is obviously last gen console and I wish I didn't need Gold for them to be used as Media Streamers.


RE: Good!
By Reclaimer77 on 3/18/2014 6:23:04 PM , Rating: 2
Like I said, I'm not planning on either console.

However as I primarily PC game, I would have to go with the Playstation 4 based on the Xbox Live requirement alone. I simply wouldn't game on the console hardcore enough to justify the price, but I watch a LOT of Netflix through my old PS3, which the PS4 would replace.

I don't mind MS making money, but the Xbox Live requirement for all things online is just way too closed-garden'ish for my tastes.


RE: Good!
By Mitch101 on 3/18/2014 7:39:22 PM , Rating: 2
I might just get a pair of PS3's just so the kids can use them as Netflix and Video streamers and for some games. Lots of life left in the previous generation.


RE: Good!
By Reclaimer77 on 3/18/2014 8:22:06 PM , Rating: 2
It works pretty good for my purposes. The Netflix app is pretty good and it's got plenty of power for full HD streaming.

I also use it as a DLNA box with Plex and PS3 Media Server. I pirate tons of stuff :P

The YouTube app also supports the "Send to TV" feature, so I can queue up stuff from my smartphone or tablet.

I'm glad I went with the PS3 over a Roku or whatever, but to each his own.


RE: Good!
By Mitch101 on 3/18/2014 9:47:02 PM , Rating: 2
Ive gone through a ton of media streamers they tend to be underpowered and always a codec or feature short. Bios support generally lacking or non existent as well. Roku is about the best out there but not for home content streaming. DLNA is really limited even on some devices they can play the files locally but cant stream the same format from a remote device.

PS3 would be a much better purchase like bringing a tank to a knife fight. You can pick them up cheap now even from places like CowBoom. Got to agree with http://www.ps3mediaserver.org/

VIPTV.Net is also good.


RE: Good!
By Reclaimer77 on 3/18/2014 10:39:48 PM , Rating: 2
Yeah I was at one point pretty interested in the Boxie Box, but it seems just rife with issues.

Yeah PS3 Media Server is my go-to kit. It's not once failed me at transcoding a format.

Plus it can bitstream DTS, which is key for me. Because (god I hope nobody from Sony reads this) the PS3 has a delightful flaw. When bitstreaming DTS, it bypasses Cinavia checks :)


RE: Good!
By atechfan on 3/18/2014 4:29:08 PM , Rating: 4
Like I said to reclaimer, neither can the PS4, but at least MS isn't lying about it.


RE: Good!
By retrospooty on 3/18/2014 5:18:08 PM , Rating: 2
That was one game and a poorly coded one at that. Killzone doesnt even look good compared to it's PS3 coutnerpart. A poor example.


RE: Good!
By nikon133 on 3/18/2014 6:32:54 PM , Rating: 2
I'm half the way through ShadowFall and I have to disagree with you - I think the game looks stunning. Easily among best looking games on ANY platform (PC included) I have seen and played so far - especially lightning effects. For example, the way your shadow projects on dust floating in spotlight beams is downright unreal awesome - spooked me first time I noticed it (though there's invisible creature preying on me :)


RE: Good!
By retrospooty on 3/18/14, Rating: 0
RE: Good!
By nikon133 on 3/19/2014 2:47:23 PM , Rating: 2
It actually runs on their own Umbra 3 engine.

I haven't seen demo, can't say if and how much game was pushed further after demo was released. I've read somewhere that demo was designed to run on 4GB of RAM - maybe because it was previously expected that PS4 will have only that much? - so it was running on less detailed textures etc.

In final game, textures are among the best out there. I've spent a few minutes admiring rocks in first outdoor level. Light is also crazy - on some levels, it is all but overdone, amount of bloom/haze/rays through branches/shadows projections is unreal.

But engine isn't. ??


RE: Good!
By retrospooty on 3/20/2014 8:29:40 AM , Rating: 1
OK, I wasnt aware they moved off the unreal engine. It looks very similar to me comparing the 2...

https://www.youtube.com/watch?v=S1D2BOnjgVE

Regardless, low res blurry textures is all I see. It ruins it IMHO. There are alot of really great visual features that make it nice, but the textures are what is plastered everywhere.


RE: Good!
By BRB29 on 3/19/2014 8:13:20 AM , Rating: 3
quote:
That was one game and a poorly coded one at that. Killzone doesnt even look good compared to it's PS3 coutnerpart. A poor example.


Isn't killzone a playstation exclusive?
How is it a bad example. People seem to nitpick where the xbox one is weak with all the time.

Nobody is forcing anyone to buy anything! If you bought it, then you did it for a reason so enjoy it! Who cares what other people choose.


RE: Good!
By retrospooty on 3/19/2014 8:18:53 AM , Rating: 2
"Isn't killzone a playstation exclusive? How is it a bad example"

It is an exclusive, but that doesnt mean it utilizes what the PS4 can do. It simply doesn't look as good as other games. It looks almost identical to the PS3 version, crappy low res blurry textures ruin every other positive about the graphics.


RE: Good!
By nikon133 on 3/19/2014 5:11:58 PM , Rating: 2
This might be an answer to our little disagreement about Shadowfall visual quality:

http://www.pushsquare.com/news/2013/10/killzone_sh...

I'm guessing demo you have seen was based on much lower specs build.


RE: Good!
By retrospooty on 3/20/2014 9:07:42 AM , Rating: 2
Cool. That must be it, it was blaringly obvious that they were really low res low quality textures. It really looked like PS3 not PS4.


RE: Good!
By Mitch101 on 3/18/2014 4:24:14 PM , Rating: 2
Developers on both consoles seem to be battling frame rates, resolutions, and eye candy. I have to agree both of these consoles are a Jaguar version too early. Give developers room to work instead of compromises.

Both Sony and Microsoft rushed to be first and the longevity of these consoles will be short compared to previous generations.


RE: Good!
By stm1185 on 3/19/2014 12:49:07 AM , Rating: 1
quote:
You're an idiot. Stop reading NeoGAF. Both of these consoles are obsolete from a pure silicon perspective. What's going to keep these consoles alive is the quality of the content and the capabilities outside of gaming. This is where Xbox One shines. Due to the design choices Microsoft made, Xbox One is better positioned to evolve and adapt to whatever trends and shifts happen in the media space. Sony will be stuck with their bland, boring SmartTV OS until their next console.


Who read neogaf? It doesn't matter if they are obsolete, it matters that Microsoft knowing they were going to be at a price disadvantage by including Kinect, didn't bother to figure out if they were going to be at a performance disadvantage as well.

$100 more, less powerful is not a good thing to be when you are trying to sell a new console. Not matching or besting Sony on performance was a screw up, which the sales have shown. The actual difference does not matter. Whenever a new game arrives all the sites will immediately test for resolution, place it up on the review and the plants and fanboys will take it from there.


RE: Good!
By BRB29 on 3/19/2014 8:27:56 AM , Rating: 2
my xbox one is great. My ps4 is great. Why are you bashing one console over another?
xbox one actually have a much more enjoyable apps and games. Xbox fitness is awesome. Just dance 2014 is a great party game without holding the stupid stick like the playstation version. The voice commands make watching TV and media apps much more enjoyable.

PS4 killzone is good. I'm waiting for Division, Second Son and some good RPG. The interface and app selection is bland compared to xbox one. BF4 seems to work better on PS4 although it crashes like crazy on both.

Sorry but bashing one over the other is retarded. Xbox is a more rounded package of everything. PS4 does really well at its core as a console. If they are both the same price, I would pick the xbox one simply because it has many useful apps that keeps my gf busy and good party games.


RE: Good!
By TETRONG on 3/18/2014 3:54:34 PM , Rating: 2
Well, it's no secret that MS crashed Sonys party back at the launch of PS3/360. They paid IBM a handsome amount of money to focus on their Xenon processor to the detriment of the PS3's Cell processor, which some would argue directly lead to the PS3 missing the incredibly important holiday season IIRC.
End result is that the Cores in the 360 were directly lifted from the Cells coordinating processor.

It's apparent that Sony took great pains to ensure there would be no similar upset this generation.


RE: Good!
By evo slevven on 3/19/2014 12:38:28 AM , Rating: 2
It was really the exact reversal as gaming for the Holidays were lower than expected. While PS3 did suffer a bit from the lack of launch times the cell processor hurt them more in reviews for cross platform games; developers weren't interested in paying extra in development costs to take advantage of the cell processor's advantages in physics and game play visuals.

It did however lead to Sony reassessing it's need to create and invest in studios that created games for the Sony and to generate interest in the console itself. With the PS4 they learned to at least time everything and take into account perceptions more appropriately. They learned how to make games like Uncharted and invest/assist studios to continue making games for the Sony console. Likewise with PS+, they've at least found a way to compete with Microsoft in online gaming but are more appealing and less expensive rather than simply supporting it freely like in the PS3.

So it was like a bad thing that actually turned out quite well for Sony as far as learning from one's mistakes go.


RE: Good!
By epobirs on 4/5/2014 6:07:18 PM , Rating: 2
No secret? Why would a completely made up story be kept secret?

The CELL project, a collaboration between Sony, IBM, and Toshiba, was underway for years before Microsoft chose IBM as their CPU supplier. This was because IBM, in response to Microsoft's checklist of goals, felt they could achieve this with a multi-core version of the PPC variant created for the CELL. As such, this didn't take any resources away from CELL work. While Microsoft benefited from Sony's investment, it had no bearing on the timing of the PS3 launch. Yes, IBM chose to keep Sony ignorant of their work for Microsoft but it was entirely IBM IP.

Two things delayed the PS3. First was the need to scrap the original design and start over. The original concept was to have multiple CELL chips and no dedicated GPU. If you look back to the first PS3 demos at E3, they showed CELL demos and Nvidia demos but none for the two in combination. This was because there wasn't anything to work with yet. Sony was still working out a more conventional design using a single CELL and an Nvidia GPU. CELL had some very ambitious multiprocessing goals originally and they could never get it to work as intended. Also, the first generation of the chip was far pricier than expected, adding more incentive to abandon the multiple CELL concept.

The second, bigger delay was due to the commitment to Blu-ray. The launch of both HD-DVD and Blu-ray was delayed substantially due to hashing out DRM issues with the studios. This especially hurt HD-DVD, as it was ready to ship well ahead of Blu-ray and had some significant cost advantages on the manufacturing side. Being forced to launch almost simultaneously with Blu-ray pretty much nullified that.

Because the Xbox 360 used existing DVD discs, offering an HD-DVD drive as an add-on, it was unaffected by the content industry wrangling over the DRM for HD distribution formats and so could launch as soon as the chip set with in production. This, of course, bit them in the ass later due to going into production without the testing system that was supposed to be in place, which in turn allowed the RROD problem to be far more extensive than it should have been.


"Well, we didn't have anyone in line that got shot waiting for our system." -- Nintendo of America Vice President Perrin Kaplan














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