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Wii U  (Source: Engadget)
The company also revised 3DS sales expectations from 18 million to just 13.5 million units sold

While gamers have spent months comparing the new Xbox One and PlayStation 4 consoles before and after their November releases, Nintendo's Wii U remains forgotten, as if it doesn't even qualify to be apart of the console race. 

A new statement from Nintendo has made this point even clearer. The game company announced that its anticipated units sold from April 2013 to March 2014 will be changed from a previous 9 million to just 2.8 million. 

This represents a staggering 69 percent drop. Wii U software doesn't look any better, with sales expectations falling from a previously-reported 38 million to just 19 million. 

But at least Nintendo still has the 3DS handheld system to fall back on, right? Wrong. The company also had to revise those sales expectations, dropping from 18 million to just 13.5 million units sold. 

As for the original Wiis, Nintendo is cutting their sales expectations from a previous 2 million to 1.2 million. 

With so many sales revisions, Nintendo is also decreasing its financial forecast, which includes a loss of 25 billion yen ($240 million USD) -- down from a previously-reported 55 billion yen profit. 

Nintendo CEO Satoru Iwata said in an interview that Nintendo will have to make some major changes, possibly including an entirely new business structure. The company is looking to focus on mobile devices like smartphones, reportedly. 

Iwata attempted to explain his company's financial and sales shortcomings in a statement you can read here, but this is just a taste:

Giving a detailed explanation on our sales performance in and leading up to the year-end sales season by platform, Nintendo 3DS continued to show strong sales in the Japanese market. The unit sales for Nintendo 3DS in the previous calendar year amounted to approximately 4.9 million units, falling short of our aim of five million units by a small margin. However, as I explained before, given that every gaming device from the year 2000 onwards apart from Nintendo DS and Nintendo 3DS did not reach sales of four million units even in their peak years, we can say that the sales figure for Nintendo 3DS in the last calendar year was indeed very high. However, outside Japan, while its market share increased as we continued to release compelling titles throughout the year, Nintendo 3DS did not reach our sales targets in the overseas markets, and we were ultimately unable to achieve our goal of providing a massive sales boost to Nintendo 3DS in the year-end sales season. Using the U.S. market as an example, Nintendo 3DS became the top-selling platform in the last calendar year, according to NPD, an independent market research company, with its cumulative sales exceeding 11.5 million units; however, the estimated annual sales of the Nintendo 3DS hardware remain significantly lower than our initial forecast at the beginning of the fiscal year. In Europe, while the individual markets showed different results, France was the only market in which we experienced relatively strong sales, and we failed to attain our initial sales levels by a large margin in other countries.

Wii U sales, on the other hand, showed some progress in the year-end sales season as we released various compelling titles from the summer onwards, launched hardware bundles at affordable price points and also performed a markdown of the hardware in the U.S. and European markets; however, they fell short of our targeted recovery by a large margin. In particular, sales in the U.S. and European markets in which we entered the year-end sales season with a hardware markdown were significantly lower than our original forecasts, with both hardware and software sales experiencing a huge gap from their targets. In addition, we did not assume at the beginning of the fiscal year that we would perform a markdown for the Wii U hardware in the U.S. and European markets. This was also one of the reasons for lower sales and profit estimates.


Source: Nintendo



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RE: I give it to Nintendo...
By nikon133 on 1/19/2014 4:12:13 PM , Rating: 2
1) He said he already has a PC, so that's just an extra cost

Unless he wants to play exclusives. In that case, it is a must. Being a PC and PS3 gamer, it saddens me to say that, unless you count all the legacy games on PC, nowadays you do get more exclusive console titles than PC titles. Even with PS3 and X360, most traditional PC games had console version, and with new consoles moving to x86 architecture (and removing limitations of low RAM count), I'm expecting even more PC-only games to go multiplat.

It is not that PCs cannot do better than these new consoles. It is simple fact that MS and Sony are spoiling their exclusive developers to keep this trend, while - to my knowledge - no PC manufacturer bothered to do exclusive contract with any game developer so far.

2) No, it definitely does not lol


I think I already covered this. If we don't count original Dooms, Duke Nukeems etc... I can think of number of great exclusives I did play on PS3 (and would play on X360, had I one) and only a few PC exclusives I could not play on consoles. This is down to gaming preferences, though - for people who play more RPG and RTS, equation is not that bad. But for people who prefer more driving, platforming, 1st and 3rd person shooting/action/hack&slash/fighting/... genres, console is really better choice. Regardless of PC's hardware superiority.

The only games I play on PC right now that cannot be played on consoles are Planetside 2 (but it is coming soon to PS4) and Left 4 Dead 2. Everything else I do play or did play recently - BF3, Bioshock Infinite, Far Cry 3, Dishonoured, Dead Space 3 - do exist multiplat, even if some are inferior on consoles. But then, there are Gran Turismo 6, GTA5, Infamous 2, God of War 4 that I play these days... that I cannot get on PC at all.

3) A PC with good drivers and no crapware installed is about as reliable

That is true, I cannot remember having problem with my PC since Vista SP1 days... and probably some time before. It does require more maintenance than console, though, and for people who do not share any enthusiasm for hardware and OS platform, but just want to sit and play something, console is much easier to manage. This is not unlike people with basic requirements moving from PC to tablet.

4) Simplicity is overrated, and not for everyone. I like to be able to do more than one thing at a time. Try to write a document and watch TV on a second display at the same time. Oh right, you can't.

I do that on occasion as well. But after a stressful day at the office, I do like to fall into my favourite recliner, ask my lady to pass me a cold drink, grab controller and play couple of rounds of GT6 on decent-sized TV without moving any part of my body but two thumbs and two index fingers, for a while ;). I usually move to my PC for some online Planetside 2 carnage with my friends later in the evening.


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