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Wii U  (Source: Engadget)
The company also revised 3DS sales expectations from 18 million to just 13.5 million units sold

While gamers have spent months comparing the new Xbox One and PlayStation 4 consoles before and after their November releases, Nintendo's Wii U remains forgotten, as if it doesn't even qualify to be apart of the console race. 

A new statement from Nintendo has made this point even clearer. The game company announced that its anticipated units sold from April 2013 to March 2014 will be changed from a previous 9 million to just 2.8 million. 

This represents a staggering 69 percent drop. Wii U software doesn't look any better, with sales expectations falling from a previously-reported 38 million to just 19 million. 

But at least Nintendo still has the 3DS handheld system to fall back on, right? Wrong. The company also had to revise those sales expectations, dropping from 18 million to just 13.5 million units sold. 

As for the original Wiis, Nintendo is cutting their sales expectations from a previous 2 million to 1.2 million. 

With so many sales revisions, Nintendo is also decreasing its financial forecast, which includes a loss of 25 billion yen ($240 million USD) -- down from a previously-reported 55 billion yen profit. 

Nintendo CEO Satoru Iwata said in an interview that Nintendo will have to make some major changes, possibly including an entirely new business structure. The company is looking to focus on mobile devices like smartphones, reportedly. 

Iwata attempted to explain his company's financial and sales shortcomings in a statement you can read here, but this is just a taste:

Giving a detailed explanation on our sales performance in and leading up to the year-end sales season by platform, Nintendo 3DS continued to show strong sales in the Japanese market. The unit sales for Nintendo 3DS in the previous calendar year amounted to approximately 4.9 million units, falling short of our aim of five million units by a small margin. However, as I explained before, given that every gaming device from the year 2000 onwards apart from Nintendo DS and Nintendo 3DS did not reach sales of four million units even in their peak years, we can say that the sales figure for Nintendo 3DS in the last calendar year was indeed very high. However, outside Japan, while its market share increased as we continued to release compelling titles throughout the year, Nintendo 3DS did not reach our sales targets in the overseas markets, and we were ultimately unable to achieve our goal of providing a massive sales boost to Nintendo 3DS in the year-end sales season. Using the U.S. market as an example, Nintendo 3DS became the top-selling platform in the last calendar year, according to NPD, an independent market research company, with its cumulative sales exceeding 11.5 million units; however, the estimated annual sales of the Nintendo 3DS hardware remain significantly lower than our initial forecast at the beginning of the fiscal year. In Europe, while the individual markets showed different results, France was the only market in which we experienced relatively strong sales, and we failed to attain our initial sales levels by a large margin in other countries.

Wii U sales, on the other hand, showed some progress in the year-end sales season as we released various compelling titles from the summer onwards, launched hardware bundles at affordable price points and also performed a markdown of the hardware in the U.S. and European markets; however, they fell short of our targeted recovery by a large margin. In particular, sales in the U.S. and European markets in which we entered the year-end sales season with a hardware markdown were significantly lower than our original forecasts, with both hardware and software sales experiencing a huge gap from their targets. In addition, we did not assume at the beginning of the fiscal year that we would perform a markdown for the Wii U hardware in the U.S. and European markets. This was also one of the reasons for lower sales and profit estimates.


Source: Nintendo



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RE: wii was ok
By inighthawki on 1/18/2014 3:48:35 PM , Rating: 2
And the vast majority of people find all the new "innovations" that Nintendo puts out as gimmicky at best.

The Wii's motion controls were pretty poorly done in 95% of the titles on the console. The best implementation I've seen of it was Skyward sword, and even that was all but unnecessary to make the game good.

Nintendo DS was intriguing to have two screens, one of them as touch, but the touch component was far oversold and ruined a number of games for me. Phantom Hourglass was such a miserable experience because of the forced touch controls that I gave up midway through and never even considered buying Spriit Tracks. That's a great sales model, right? Make your customers not want to buy games from one of their favorite series? Had it not had touch controls, I would've bought it in a heartbeat. The last decent game I played on my DS was the new golden sun. And guess what, it didn't require touch!

The 3DS. Gimmick at its best. Their brand new next generation handheld was nothing more than a slightly power DS with, get this: 3D. A feature that is fairly split between users as even good, and gives many people headaches, eye strain, etc.

Next up, the Wii U. A slightly more powerful Wii, except now with a touchscreen tablet-esque gamepad that can stream game data from the console. This can create some interesting game mechanics, and might be undersold a bit, depending on the game, but let's face it, there is nothing inherently unique that required the Wii U to implement. Xbox One and PS4 can just as easily implement their own streaming to a standard tablet (If I recall PS4 already can to a Vita?). So why not replace the very specialized tablet-like device with an actual tablet - a device that many now own, and are becoming incredibly popular, and can also do more than the entire Wii U itself can do.

Nintendo's innovation continues to stem from their first party titles, not their hardware or unique controls. Their games are top quality, better than the vast majority of games out there, and that's what they need to focus on. Otherwise if they expect me to buy another console down the road, I need a good reason to. It needs to be competitive with other devices I own, because I'm not going to go spend a few hundred dollars so I can play a small handful of games that, at their core, are just as fun without all the new gimmicky controls as without.


RE: wii was ok
By inperfectdarkness on 1/19/2014 2:39:51 AM , Rating: 2
I wouldn't blame shovelware for the Wii's motion controls. MS and Sony didn't jump on the motion control bandwagon because it was unpopular. The Wii just had the unfortunate distinction of bearing the full brunt of the initial 1st generation of poorly implemented, badly integrated motion-control 3rd party games. I can't fault Nintendo for that at all.

Innovation may come from 1st party titles, but without those "gimmicky" controllers & all the stuff that you complain about, Nintendo is severely hampered in bringing that innovation to the market. It would be Nintendo designing games inside an MS or Sony created box--rather than Nintendo imagining and creating games WITHOUT boundaries, and then designing a box that those games fit in--afterwards.

It is a near-sighted and mistaken impression that the innovation of Nintendo games would continue unabated if Nintendo transitioned to a software-only company. The caliber would remain the same, but the innovation would dwindle.

At best, I would suggest the compromise to be that either MS or Sony collaborate with Nintendo, and Nintendo gets to specify the types of peripheral interfaces & minimum hardware requirements. Then MS or Sony can throw on all the BS bells and whistles of powerhouse GPU's, flashy hi-def that doesn't matter worth squat, etc. Remember, Nintendo doesn't just create a gaming experience, it changes the ways in which we interact with those games. It's a sacrilege to deny Nintendo this.


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