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Wii U  (Source: Engadget)
The company also revised 3DS sales expectations from 18 million to just 13.5 million units sold

While gamers have spent months comparing the new Xbox One and PlayStation 4 consoles before and after their November releases, Nintendo's Wii U remains forgotten, as if it doesn't even qualify to be apart of the console race. 

A new statement from Nintendo has made this point even clearer. The game company announced that its anticipated units sold from April 2013 to March 2014 will be changed from a previous 9 million to just 2.8 million. 

This represents a staggering 69 percent drop. Wii U software doesn't look any better, with sales expectations falling from a previously-reported 38 million to just 19 million. 

But at least Nintendo still has the 3DS handheld system to fall back on, right? Wrong. The company also had to revise those sales expectations, dropping from 18 million to just 13.5 million units sold. 

As for the original Wiis, Nintendo is cutting their sales expectations from a previous 2 million to 1.2 million. 

With so many sales revisions, Nintendo is also decreasing its financial forecast, which includes a loss of 25 billion yen ($240 million USD) -- down from a previously-reported 55 billion yen profit. 

Nintendo CEO Satoru Iwata said in an interview that Nintendo will have to make some major changes, possibly including an entirely new business structure. The company is looking to focus on mobile devices like smartphones, reportedly. 

Iwata attempted to explain his company's financial and sales shortcomings in a statement you can read here, but this is just a taste:

Giving a detailed explanation on our sales performance in and leading up to the year-end sales season by platform, Nintendo 3DS continued to show strong sales in the Japanese market. The unit sales for Nintendo 3DS in the previous calendar year amounted to approximately 4.9 million units, falling short of our aim of five million units by a small margin. However, as I explained before, given that every gaming device from the year 2000 onwards apart from Nintendo DS and Nintendo 3DS did not reach sales of four million units even in their peak years, we can say that the sales figure for Nintendo 3DS in the last calendar year was indeed very high. However, outside Japan, while its market share increased as we continued to release compelling titles throughout the year, Nintendo 3DS did not reach our sales targets in the overseas markets, and we were ultimately unable to achieve our goal of providing a massive sales boost to Nintendo 3DS in the year-end sales season. Using the U.S. market as an example, Nintendo 3DS became the top-selling platform in the last calendar year, according to NPD, an independent market research company, with its cumulative sales exceeding 11.5 million units; however, the estimated annual sales of the Nintendo 3DS hardware remain significantly lower than our initial forecast at the beginning of the fiscal year. In Europe, while the individual markets showed different results, France was the only market in which we experienced relatively strong sales, and we failed to attain our initial sales levels by a large margin in other countries.

Wii U sales, on the other hand, showed some progress in the year-end sales season as we released various compelling titles from the summer onwards, launched hardware bundles at affordable price points and also performed a markdown of the hardware in the U.S. and European markets; however, they fell short of our targeted recovery by a large margin. In particular, sales in the U.S. and European markets in which we entered the year-end sales season with a hardware markdown were significantly lower than our original forecasts, with both hardware and software sales experiencing a huge gap from their targets. In addition, we did not assume at the beginning of the fiscal year that we would perform a markdown for the Wii U hardware in the U.S. and European markets. This was also one of the reasons for lower sales and profit estimates.

Source: Nintendo

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RE: I give it to Nintendo...
By superstition on 1/17/2014 4:13:34 PM , Rating: 2
Aside from the major issue of lacking backward compatibility, the 5200 fared poorly also because of its lack of games with depth. The interesting thing is that its Donkey Kong (the 400/800 is the same hardware) has more depth that the NES version -- with the extra pie level. Both Donkey Kong and Donkey Kong Jr. are better quality on the Atari 400/800 platform than on the NES. This suggests to me that perhaps the Atari 5200 (and XE) could have supported NES-like games (Metroid and Zelda quality in terms of depth, complexity, and sophisticated graphics/sound).

However, as we saw again with the Jaguar, Atari's idea of video games tends to be simplistic arcade stuff and that's it. The bundled title Cybermorph was pretty deep for an Atari game, but many players felt it was dull. At the time it was impressive when compared with SNES titles like Donkey Kong Country in terms of graphics, but there was no Zelda, Final Fantasy, or Metroid to sell the system.

Another thing that hurt Atari was losing the lawsuit against Coleco. Coleco was able to sell adapters to play 2600 games on its ColecoVision system. Since a huge portion of 2600 games were made by 3rd parties that hurt Atari's profitability a lot -- although the company shouldn't have been relying on such an ancient system to generate much revenue in the first place.

By the way, the gaming commentator who dubbed the Jaguar controllers the worst ever knows nothing about video game history and is piling on the Jaguar because it's an easy target. Clearly the worst controllers were the 5200 controllers, followed by the Intellivision controllers. If you want to including home computers the worst of all-time are the Color Computer joysticks. The Jaguar controllers were amazing in comparison with those, and were much more comfortable, and more complexity-friendly, than the NES controllers. The Jag controllers also had softer D Pad plastic than the NES and Playstation so they were less likely to cause blisters.

RE: I give it to Nintendo...
By superstition on 1/17/2014 4:26:09 PM , Rating: 2
the 7800--well, you were lucky if you ever saw one of those.

The 7800's graphics were inferior to those of the NES and it had terrible sound because Atari recycled the ancient sound chip from the 2600 instead of using its Pokey chip from 1979. Atari was really an incompetent company. Stupendously incompetent.

Even so, there were some good arcade-style games for the 7800 which are fun despite the poor-quality controllers and low-grade sound. Xevious is actually better than on the NES, even though the graphics and sound are clearly worse -- in part because the ships can't fly as fast.
The Playstation 1 is another example. It sold like crazy and had a gigantic software library to back it up.

Sony can thank two companies for its success: Nintendo, for being underhanded with Philips and Sony over the SNES CD -- as well as choosing to stick with cartridges for the N64, and Square, for Final Fantasy VII.

The Playstation hardware was also pretty advanced, although the 2x CD-ROM was sluggish and the console started the bad trend of selling unprotected optical disks for systems used by kids (rather than optical discs in a shell, like DVD-RAM used).

RE: I give it to Nintendo...
By troysavary on 1/17/2014 4:58:41 PM , Rating: 2
The Colour Computer joysticks, while fragile, gave great control. Rather than the 8 directional joysticks of the other systems, the analogue control was the precursor to the thumbsticks on modern controllers.

RE: I give it to Nintendo...
By superstition on 1/18/2014 1:20:23 AM , Rating: 2
Non-centering joysticks are bad news for most gaming.

Same issue with 5200 controller, although that one also had terrible tiny side buttons.

RE: I give it to Nintendo...
By troysavary on 1/18/2014 8:11:23 AM , Rating: 2
The deluxe version had a switch on both the vertical and horizontal axis which allowed you to choose centering or non-centering. It was also sturdier.

RE: I give it to Nintendo...
By superstition on 1/22/2014 2:14:38 PM , Rating: 2
I wasn't talking about the deluxe. That's a totally different stick.

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