CES 2014: "PlayStation Now" Cloud Service Brings Old PS Games to Various Devices
January 7, 2014 7:05 PM
comment(s) - last by
The closed beta will begin at the end of January, and the full release is expected this summer
acquisition of Gaikai
led many to believe that the company would use that technology to bring older PlayStation titles to its latest console via the cloud, and the Consumer Electronics Show (
) this year has confirmed just that (and more).
The Los Angeles Times
, Sony introduced a new service called "PlayStation Now," which will stream PlayStation 2 and PlayStation 3 games to an array of devices, including PS4, PS3, PS Vita, smartphones, tablets and TVs.
The idea is to bring PlayStation to non-console owners as a way of drawing them into the environment.
It's currently unclear if PlayStation 1 games will be included in PlayStation Now, but many assume it will at least eventually be an option.
While the idea is pretty cool, some issues could arise. For starters, playing games solely via the cloud means depending on Internet speeds. This could be an issue for those in rural areas or travelers who might have to wait days to download a game (or can't connect at all). It would be ideal for casual games, but not something like "Battlefield 4."
Also, lets hope we can use Bluetooth DualShock controllers with our tablets or smartphones for better gaming control.
According to Sony Computer Entertainment president and group CEO Andrew House, who presented the new service at CES 2014, PlayStation Now will be available in two separate models: per-game and subscription-based. No prices are available quite yet.
The closed beta will begin at the end of January, and the full release is expected this summer.
purchased cloud gaming company Gaikai
for about $380 million back in 2012. Gaikai was capable of delivering cloud-based gaming services to PCs, smartphones, tablets and digital TVs, which tipped many off on Sony's future cloud-based plans.
The Los Angeles Times
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RE: Cloud cloud cloud
1/8/2014 12:18:41 PM
It's a win win for everyone.
Except the game publishers. Your idea is totally valid from a consumer point of view, but there are a lot of questions that would need to be answered there. For example, I would never choose to "own" more than one or two games at a time. Why bother keeping a license on games I'm not playing when the value can only decrease and I'm guaranteed access to a bit for bit identical copy whenever I want to go back.
"There's no chance that the iPhone is going to get any significant market share. No chance." -- Microsoft CEO Steve Ballmer
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