CES 2014: "PlayStation Now" Cloud Service Brings Old PS Games to Various Devices
January 7, 2014 7:05 PM
comment(s) - last by
The closed beta will begin at the end of January, and the full release is expected this summer
acquisition of Gaikai
led many to believe that the company would use that technology to bring older PlayStation titles to its latest console via the cloud, and the Consumer Electronics Show (
) this year has confirmed just that (and more).
The Los Angeles Times
, Sony introduced a new service called "PlayStation Now," which will stream PlayStation 2 and PlayStation 3 games to an array of devices, including PS4, PS3, PS Vita, smartphones, tablets and TVs.
The idea is to bring PlayStation to non-console owners as a way of drawing them into the environment.
It's currently unclear if PlayStation 1 games will be included in PlayStation Now, but many assume it will at least eventually be an option.
While the idea is pretty cool, some issues could arise. For starters, playing games solely via the cloud means depending on Internet speeds. This could be an issue for those in rural areas or travelers who might have to wait days to download a game (or can't connect at all). It would be ideal for casual games, but not something like "Battlefield 4."
Also, lets hope we can use Bluetooth DualShock controllers with our tablets or smartphones for better gaming control.
According to Sony Computer Entertainment president and group CEO Andrew House, who presented the new service at CES 2014, PlayStation Now will be available in two separate models: per-game and subscription-based. No prices are available quite yet.
The closed beta will begin at the end of January, and the full release is expected this summer.
purchased cloud gaming company Gaikai
for about $380 million back in 2012. Gaikai was capable of delivering cloud-based gaming services to PCs, smartphones, tablets and digital TVs, which tipped many off on Sony's future cloud-based plans.
The Los Angeles Times
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RE: Cloud cloud cloud
1/7/2014 11:35:25 PM
Too bad so sad, move out of the sticks. I'm tired of being held back by some dipsh!t living out in the boonies complaining he only has a 56k connection. Sucks for you, everyone else will welcome the new cloud option. I definitely will. Better than the "no backwards compatibility" lack of option now. If this works out, I won't be able to disconnect my PS3 from my TV fast enough.
Where MS screwed up was they implemented their digital copy scheme incorrectly. They could have capitalized on digital game copies and cut companies like GameStop completely out of the equation. All they needed to do is let the customer sell their games on an XBox market place and let the customer sell (transfer) their digital games to any XBLive customer they'd like. MS could even charge a $5 fee for the transaction. Beats the crap out of getting screwed by GameStop. It's a win win for everyone. Customers get the best prices for their "used" games, and MS gets a small cut.
RE: Cloud cloud cloud
1/8/2014 12:18:41 PM
It's a win win for everyone.
Except the game publishers. Your idea is totally valid from a consumer point of view, but there are a lot of questions that would need to be answered there. For example, I would never choose to "own" more than one or two games at a time. Why bother keeping a license on games I'm not playing when the value can only decrease and I'm guaranteed access to a bit for bit identical copy whenever I want to go back.
"Paying an extra $500 for a computer in this environment -- same piece of hardware -- paying $500 more to get a logo on it? I think that's a more challenging proposition for the average person than it used to be." -- Steve Ballmer
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