CES 2014: "PlayStation Now" Cloud Service Brings Old PS Games to Various Devices
January 7, 2014 7:05 PM
comment(s) - last by
The closed beta will begin at the end of January, and the full release is expected this summer
acquisition of Gaikai
led many to believe that the company would use that technology to bring older PlayStation titles to its latest console via the cloud, and the Consumer Electronics Show (
) this year has confirmed just that (and more).
The Los Angeles Times
, Sony introduced a new service called "PlayStation Now," which will stream PlayStation 2 and PlayStation 3 games to an array of devices, including PS4, PS3, PS Vita, smartphones, tablets and TVs.
The idea is to bring PlayStation to non-console owners as a way of drawing them into the environment.
It's currently unclear if PlayStation 1 games will be included in PlayStation Now, but many assume it will at least eventually be an option.
While the idea is pretty cool, some issues could arise. For starters, playing games solely via the cloud means depending on Internet speeds. This could be an issue for those in rural areas or travelers who might have to wait days to download a game (or can't connect at all). It would be ideal for casual games, but not something like "Battlefield 4."
Also, lets hope we can use Bluetooth DualShock controllers with our tablets or smartphones for better gaming control.
According to Sony Computer Entertainment president and group CEO Andrew House, who presented the new service at CES 2014, PlayStation Now will be available in two separate models: per-game and subscription-based. No prices are available quite yet.
The closed beta will begin at the end of January, and the full release is expected this summer.
purchased cloud gaming company Gaikai
for about $380 million back in 2012. Gaikai was capable of delivering cloud-based gaming services to PCs, smartphones, tablets and digital TVs, which tipped many off on Sony's future cloud-based plans.
The Los Angeles Times
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RE: Cloud cloud cloud
1/7/2014 11:31:32 PM
I agree with your points on the "cloud service versus ISP" dynamic, but I'm not really sure how Sony could have done this differently. This service is an alternative for people who don't want to bother buying or hooking up an older console. The other method would have been to either include the older chipsets on the new console (increasing size and cost) or use emulation, which really kind of sucked on PS3 to begin with, because it didn't support every game and it was often buggy. Otherwise, people can (and will) just hook up an old system to their entertainment system, either through a receiver or HDMI switch. Again, this is simply an alternative for people who don't want to do that. I also agree that it will not amount to more than a niche service for exactly the reasons you describe.
People got mad about the Xbox One because the online bit affected EVERYONE, not just those who wanted to subscribe to an optional service, so that argument is not really apple-to-apples.
Really, the cloud service problem comes partly from the blatant lack of competition in the U.S. broadband market and partly from the size of the country (i.e., our network is much larger geographically than places like Japan who regularly take our lunch money in speed tests.) Canada has the same problem, if not worse. (See Jesse Kline's article in the National Post, "Why Canada has ‘Third World access to the Internet'" -- it won't let me link it)
So, we'll continue to lumber along until the internet service gods deem us poor mortals worthy of another incremental increase in network performance.
"When an individual makes a copy of a song for himself, I suppose we can say he stole a song." -- Sony BMG attorney Jennifer Pariser
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