CES 2014: "PlayStation Now" Cloud Service Brings Old PS Games to Various Devices
January 7, 2014 7:05 PM
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The closed beta will begin at the end of January, and the full release is expected this summer
acquisition of Gaikai
led many to believe that the company would use that technology to bring older PlayStation titles to its latest console via the cloud, and the Consumer Electronics Show (
) this year has confirmed just that (and more).
The Los Angeles Times
, Sony introduced a new service called "PlayStation Now," which will stream PlayStation 2 and PlayStation 3 games to an array of devices, including PS4, PS3, PS Vita, smartphones, tablets and TVs.
The idea is to bring PlayStation to non-console owners as a way of drawing them into the environment.
It's currently unclear if PlayStation 1 games will be included in PlayStation Now, but many assume it will at least eventually be an option.
While the idea is pretty cool, some issues could arise. For starters, playing games solely via the cloud means depending on Internet speeds. This could be an issue for those in rural areas or travelers who might have to wait days to download a game (or can't connect at all). It would be ideal for casual games, but not something like "Battlefield 4."
Also, lets hope we can use Bluetooth DualShock controllers with our tablets or smartphones for better gaming control.
According to Sony Computer Entertainment president and group CEO Andrew House, who presented the new service at CES 2014, PlayStation Now will be available in two separate models: per-game and subscription-based. No prices are available quite yet.
The closed beta will begin at the end of January, and the full release is expected this summer.
purchased cloud gaming company Gaikai
for about $380 million back in 2012. Gaikai was capable of delivering cloud-based gaming services to PCs, smartphones, tablets and digital TVs, which tipped many off on Sony's future cloud-based plans.
The Los Angeles Times
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RE: Cloud cloud cloud
1/7/2014 8:56:02 PM
+1. It is a shame indeed and not just for those reasons but also that the software as a service business model forces users to pay for long term relationships when often they just want a single piece of software. If all you want to play is GT2 or FFVII you can't just pay a one time fee and cut off the relationship anymore. You have to maintain the relationship as long as you want to play the games. SaaS makes sense is if you need software updates malware protection but by default these games are not updated and a PS4 cannot be infected when offline so the long term relationship only has value for the company,
for the consumer.
SaaS also forces users into long term relationships where they have to install software they may otherwise not want. Netflix forcing Silverlight on people is a great example. You don't want Silverlight on your computer? That's fine but your Netflix experience will be neutered.
"A lot of people pay zero for the cellphone ... That's what it's worth." -- Apple Chief Operating Officer Timothy Cook
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