Print 14 comment(s) - last by eagle470.. on Jan 8 at 2:58 PM

The closed beta will begin at the end of January, and the full release is expected this summer

Sony's acquisition of Gaikai led many to believe that the company would use that technology to bring older PlayStation titles to its latest console via the cloud, and the Consumer Electronics Show (CES) this year has confirmed just that (and more). 

According to The Los Angeles Times, Sony introduced a new service called "PlayStation Now," which will stream PlayStation 2 and PlayStation 3 games to an array of devices, including PS4, PS3, PS Vita, smartphones, tablets and TVs.

The idea is to bring PlayStation to non-console owners as a way of drawing them into the environment. 

It's currently unclear if PlayStation 1 games will be included in PlayStation Now, but many assume it will at least eventually be an option. 


While the idea is pretty cool, some issues could arise. For starters, playing games solely via the cloud means depending on Internet speeds. This could be an issue for those in rural areas or travelers who might have to wait days to download a game (or can't connect at all). It would be ideal for casual games, but not something like "Battlefield 4."

Also, lets hope we can use Bluetooth DualShock controllers with our tablets or smartphones for better gaming control. 

According to Sony Computer Entertainment president and group CEO Andrew House, who presented the new service at CES 2014, PlayStation Now will be available in two separate models: per-game and subscription-based. No prices are available quite yet. 

The closed beta will begin at the end of January, and the full release is expected this summer.

Sony purchased cloud gaming company Gaikai for about $380 million back in 2012. Gaikai was capable of delivering cloud-based gaming services to PCs, smartphones, tablets and digital TVs, which tipped many off on Sony's future cloud-based plans. 

Source: The Los Angeles Times

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Cloud cloud cloud
By hughlle on 1/7/2014 7:50:27 PM , Rating: 3
Sure, they'll get lot of players. But why cutoff a significant portion of your "market"?

Didn't microsoft go torhough this when they wanted the One to be an always online device and had to backtrack?

Lots of people will say awesome. But a lot of people will not have access, and alot of people will not want access. Myself, i have 1Mbps up and 10Mbps down, but i do not want anything to do with cloud based things. while at home my internet suffices, a huge amount of my time, i'm away from home, where i have no such option of making use of cloud storage.

Why on earth do all these companies think that cloud storage is the way to go? Internet service providers make it very clear that they do not want us to get any real use out of their mobile data options. they either want to force us to have hugely restricted data plans, or price average joe out of the market. In my instance, for some reason my provider makes it impossible for me to share my data allowance between multiple devices, unless i have a specific business plan, as opposed to personal plan. The business plan in question was not suitable for me, so i figured no to an additional contract just so as to get data on my tablet.

cloud computing will not work unless the data providers actually want us to easily and affordably use their networks, and they dont.

RE: Cloud cloud cloud
By purerice on 1/7/2014 8:56:02 PM , Rating: 2
+1. It is a shame indeed and not just for those reasons but also that the software as a service business model forces users to pay for long term relationships when often they just want a single piece of software. If all you want to play is GT2 or FFVII you can't just pay a one time fee and cut off the relationship anymore. You have to maintain the relationship as long as you want to play the games. SaaS makes sense is if you need software updates malware protection but by default these games are not updated and a PS4 cannot be infected when offline so the long term relationship only has value for the company, NOT for the consumer.

SaaS also forces users into long term relationships where they have to install software they may otherwise not want. Netflix forcing Silverlight on people is a great example. You don't want Silverlight on your computer? That's fine but your Netflix experience will be neutered.

RE: Cloud cloud cloud
By inighthawki on 1/7/2014 11:07:26 PM , Rating: 2
It's a two way street. Costs are high, but as the added network usage and cloud capabilities increases, network providers will be pressured to keep up with demand, and should churn out higher speeds and higher data caps.

For a long time "high speed broadband" was pretty consistent at about 3mbps in many places with something like 10 as a premium. Then a lot of people started doing video streaming with services like netflix and hulu plus, and now a lot of standard connections include 10mbps down, and high end packages are 50-100mbps and more depending on the location.

RE: Cloud cloud cloud
By bodar on 1/7/2014 11:31:32 PM , Rating: 2
I agree with your points on the "cloud service versus ISP" dynamic, but I'm not really sure how Sony could have done this differently. This service is an alternative for people who don't want to bother buying or hooking up an older console. The other method would have been to either include the older chipsets on the new console (increasing size and cost) or use emulation, which really kind of sucked on PS3 to begin with, because it didn't support every game and it was often buggy. Otherwise, people can (and will) just hook up an old system to their entertainment system, either through a receiver or HDMI switch. Again, this is simply an alternative for people who don't want to do that. I also agree that it will not amount to more than a niche service for exactly the reasons you describe.

People got mad about the Xbox One because the online bit affected EVERYONE, not just those who wanted to subscribe to an optional service, so that argument is not really apple-to-apples.

Really, the cloud service problem comes partly from the blatant lack of competition in the U.S. broadband market and partly from the size of the country (i.e., our network is much larger geographically than places like Japan who regularly take our lunch money in speed tests.) Canada has the same problem, if not worse. (See Jesse Kline's article in the National Post, "Why Canada has ‘Third World access to the Internet'" -- it won't let me link it)

So, we'll continue to lumber along until the internet service gods deem us poor mortals worthy of another incremental increase in network performance.

RE: Cloud cloud cloud
By JackBurton on 1/7/2014 11:35:25 PM , Rating: 2
Too bad so sad, move out of the sticks. I'm tired of being held back by some dipsh!t living out in the boonies complaining he only has a 56k connection. Sucks for you, everyone else will welcome the new cloud option. I definitely will. Better than the "no backwards compatibility" lack of option now. If this works out, I won't be able to disconnect my PS3 from my TV fast enough.

Where MS screwed up was they implemented their digital copy scheme incorrectly. They could have capitalized on digital game copies and cut companies like GameStop completely out of the equation. All they needed to do is let the customer sell their games on an XBox market place and let the customer sell (transfer) their digital games to any XBLive customer they'd like. MS could even charge a $5 fee for the transaction. Beats the crap out of getting screwed by GameStop. It's a win win for everyone. Customers get the best prices for their "used" games, and MS gets a small cut.

RE: Cloud cloud cloud
By MozeeToby on 1/8/2014 12:18:41 PM , Rating: 2
It's a win win for everyone.
Except the game publishers. Your idea is totally valid from a consumer point of view, but there are a lot of questions that would need to be answered there. For example, I would never choose to "own" more than one or two games at a time. Why bother keeping a license on games I'm not playing when the value can only decrease and I'm guaranteed access to a bit for bit identical copy whenever I want to go back.

RE: Cloud cloud cloud
By TheSev on 1/8/2014 1:35:06 AM , Rating: 1
Considering the emulation requirements would be completely unfeasible as far as including PS3 emulation in the PS4, this is really the only alternative solution short of already owning a PS3.

With the PS4 being my first console system since the golden age of Nintendo (PC gamer otherwise), I'm glad for the chance to play all the high-rated games I had to miss by not being able to have a PS3. Until we see how the service actually performs after the initial buggy release (because releases this big are ALWAYS fraught with trouble), it remains to be seen how well it'll run on my mediocre broadband connection.

RE: Cloud cloud cloud
By Strunf on 1/8/2014 8:55:02 AM , Rating: 2
Cloud represents a golden opportunity for companies, it allows them to cut the costs, lock you in and reduce your options. In the past you would buy a game, lend it or sell it as you wanted, now with many games you can't do that anymore, with the Cloud it will be even more restrictive, and you'll pay even to play games you already own.

RE: Cloud cloud cloud
By Breakfast Susej on 1/8/2014 12:58:09 PM , Rating: 2
That's the reason right there. Iron clad insurmountable content control. The end user no longer has possession of the software. The publisher decides the life span of the software with absolute control. And piracy becomes a non issue.

RE: Cloud cloud cloud
By eagle470 on 1/8/2014 2:58:46 PM , Rating: 1
Your missing what this article is saying. They aren't moving all their PS4/PS3 games to the cloud, rather they are offering you a way to play Playstation games from other devices (the glory of moving to x86.)

They aren't taking away capability, they are adding to it.

So if I'm not at home I can login to this new service on my VIAO and play a ps2/ps1/psp game for 4.99 through this service.

I see a resurgence in Spyro titles coming.

"Let's face it, we're not changing the world. We're building a product that helps people buy more crap - and watch porn." -- Seagate CEO Bill Watkins
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