CES 2014: iBUYPOWER Launches SBX Steam Machine
January 6, 2014 11:05 PM
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IBUYPOWER's SteamOS-only machine will retail for $499
IBUYPOWER is spreading its wings a bit at this year’s CES with the launch of its SBX Steam Machine. The company makes its very clear that this is NOT a PC, but instead a
with an eye for bringing entertainment to the living room.
“We wanted to really show the world that the power of desktop gaming machine can be experienced in the living room in a totally seamless way,” said Darren Su, Co-founder and VP of iBUYPOWER. “All preconceptions of what entertainment in the living room should and can be, are out the door.”
The LED lighting is configurable via an iOS/Android app
The SBX will be available with multi-core processors from AMD and Intel. However, the machine demonstrated today at CES came equipped with a quad-core AMD Athlon X4 740 processor paired with 4GB of RAM and an AMD Radeon R7 250 GPU (1GB).
Priced at $499, you’ll also receive a 500GB hard drive along with a Steam Controller and an HDMI cable.
A Steam controller will be included
The SBX will be available in either black or white; both of which have color configurable LEDs bisecting the top and bottom halves of the console. The lighting will be controllable via an app for iOS- or Android-based devices.
The SBX is scheduled to launch in Q2 2014.
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RE: I just want the controller
1/7/2014 1:33:27 PM
I understand why they're interested in Linux. And while them using Linux as the foundation for SteamOS is certainly helpful to a more open platform for gaming I believe that pushing OpenGL will pay off even more. DirectX has become stale due to the lack of any real competition. Developers don't really want to go back to writing to the hardware. So major improvements to OpenGL will help Linux and Mac gaming, runs on Windows just fine and will force advancements in DirectX. Everyone wins in that scenario.
RE: I just want the controller
1/7/2014 3:29:21 PM
DirectX has been at parity with opengl for a while now. The practical performance difference is negligible. The only real benefit is faster drawcalls on opengl (limited to nvapi mostly thanks to AMD's poor opengl support), but it's not a substantial difference. The only real platform with a huge api benefit over directx/opengl are consoles, which would be difficult to accomplish on a PC due to security issues surrounding direct low level hardware access on such an open platform.
"Nowadays you can buy a CPU cheaper than the CPU fan." -- Unnamed AMD executive
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