Print 38 comment(s) - last by sorry dog.. on Jan 11 at 12:00 PM

He said gamers will see changes in the operating system

A Microsoft executive recently said that gamers could expect the Xbox One to change and improve over time the way the Xbox 360 did, likely hoping that this will encourage more customers to buy the console. 
According to, Microsoft’s director of programming for Xbox Live, Larry Hryb (aka Major Nelson), said that the company is committed to improving Xbox One's operating system to make it increasingly user-friendly.
“If you look back at the Xbox 360′s launch, what it was in 2005 when it launched is completely different from what it is now," said Hryb. "It’s fascinating to see the different things that have come along. Things iterated. We didn’t even have things like the party system or the ability to support external storage when we launched the Xbox 360. So we are absolutely committed to adding new features to the Xbox One over the course of its life span."
Some aspects of the Xbox One's OS is more difficult than they should be, such as pinning favorite applications or finding out how full the Xbox One’s hard drive is. There have also been complaints about the Kinect's voice commands being too challenging to remember. 
Hryb went on to say that Microsoft is paying close attention to what gamers want via feedback, which can be found on sites like

Larry Hryb [SOURCE:]

“When we look back and look at what we’ve done, we want to continue to adapt the system to what gamers want," said Hryb. "The team that works on Xbox are gamers themselves. We want to build the system that we use and that we know gamers would enjoy using.
“We’re going to continue to refine the system and make it what the Xbox fans are expecting and what they want. We’re listening to the feedback every single day. I’ve already seen some changes in the operating system internally with what we’re building.”
The Xbox One console has had a pretty rough start. Before it even launched in November 2013, Microsoft announced a used games ban (which allowed third-party publishers to ban used Xbox One games) and the new "always-on" digital rights management (DRM) system. Microsoft later retracted these features after major complaints from the gaming community.
Xbox One has also been criticized for its price, which is $100 more than the PlayStation 4s (and that's largely because Kinect 2.0 is bundled in with the console, and not many gamers were happy about that as well).


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RE: Translation
By f00man on 1/6/2014 5:37:33 AM , Rating: 2
I'm having a blast playing Ghosts and BF4 multiplayer on my PS4. And they all play better on the Ps4 than the Xbox One (same thing for Assassins Creed and other 3rd party games). Forza and DR3 are overrated.

RE: Translation
By somerset on 1/6/2014 7:44:29 AM , Rating: 1
Image quality is alot better on PS4 as well. The XboxOne's graphics are atrocious for a 2013 console. The choice to use system RAM and not more expensive, much faster high speed graphics RAM will leave them kicking themselves.

RE: Translation
By FITCamaro on 1/6/2014 7:55:28 AM , Rating: 5
Aren't you teenagers tired of arguing about this?

Buy the freaking system you want, shut up, and just play games.

RE: Translation
By lexluthermiester on 1/10/2014 2:28:56 PM , Rating: 2
Aren't you teenagers tired of arguing about this?

I've been using, working on and playing games on PC's and game systems since before you were born. While some of these arguments are a bit juvenile, most are valid from the point of view that they compare the hardware specs and implementation in software that shows the sometimes serious differences in gaming experiences. The whole point of these arguments is to share information about which systems run games best and has a better user experience. I have or have played on all three current generation systems. My fav? WiiU. Why? It has all of the games I want to play and all without Nintendo sticking their nose into my personal life. PS4 follows closely and for similar reasons. Microsoft has the second weaker system of the three, spec-wise, and yet they have nothing to offer over the WiiU. Nothing. Out of the 10 gamers in my circle of friends only 2 bought an xbone. And both are regretting the purchase. One has gone out and bought a PS4 and the other a WiiU. We all have PC's.

Let's take Mass Effect 3, shall we? A well equipped pc runs it flawlessly. WiiU? A very well done version. Not quite as nice as a high-end pc, but still good, in 1080p, with good frame-rates and strong controller response. The 360 and PS3 versions? Not quite as nice. The PS3 version suffered from laggy controller response and the 360 frame-tearing[something that should NEVER happen on a console]. Now let's think about the same game on xbone and PS4. Both have plausibly competent hardware specs, yet the the PS4 is very clearly ahead. Both could easily run it at 1080p and look as good as or better than the WiiU[if they release ME3 for xbone or PS4]. Yet with only 3 cores the WiiU is running all of it's games in 1080p. I haven't played one game yet that runs at lower resolution. Not one. So why is it that xbone is running most of it's games[at least the ones that I've seen] in 720p? It has more theoretical power, so why? That answer is simple. Too many bottlenecks designed into the hardware and software of the xbone. Even though Sony used similar hardware, they designed it for lean, clean operation with very little running in the background while a game is running. WiiU has similarly efficient design which allows it to do more with less. Microsoft over-designed the cluttered, ugly mess that is it's UI and leaves too much software running in the background while it tries to play games. The PS4 and WiiU do not suffer this problem. They both run lean and clean. This makes the both of them much better choices over the xbone.

Buy the freaking system you want, shut up, and just play games.

People who use reason and logic, do their homework and think for themselves before they buy, will find themselves feeling much better about a purchase. Microsoft "fanboi's" are very similar to Apple freaks, they tend to buy whatever is shown to them without using their brains for anything more than a seat cushion, all because of a perceived[and often misconstrued] "cool" factor.

RE: Translation
By StevoLincolnite on 1/6/2014 9:38:25 AM , Rating: 4
Both consoles are laughable, it's 2014 and both haven't had all games running at 1080P.

Microsoft took a gamble with the Ram, they opted for more slower memory.

Sony also took a gamble, originally they were going to employ 4Gb of GDDR5 (Less but faster memory), but higher density chips were released before the consoles launched which made the move a sensible and possible choice.

Microsoft then tried to compensate for the slower DRAM by throwing eSRAM into the mix, the problem with that though is it costs obscene amounts of transistors to implement... Transisters that would have otherwise been better spent towards extra GPU resources such as Pixel pipelines, Render Output Pipelines, Texture Mapping units, Geometry engines... You name it.

Basically, Sony's gamble paid off.

However the main thing to keep in mind though is that cross platform game engines such as CryEngine and Unreal Engine aren't going to be pushing any platforms maximum potential, which is what the majority of the games will be built from, we saw it last generation where even towards the end of the generation developers were still pushing out horrible looking games powered by Unreal and they all looked like molasses. (Mass Effect 3 rings a bell, although great gameplay.)
I expect no different this next generation, only the first party developers like 343 industries and Naughty Dog will do anything *really* amazing from an image quality standpoint.

Anyway, enough about the decrepit gaming platforms that have severe disabilities in all things graphics...


RE: Translation
By Flunk on 1/6/2014 10:04:39 AM , Rating: 2
Yes, both consoles are about as powerful as midrange PCs. Frankly there is no real reason that they can't run at 1080p. Resolution can be balanced vs detail on any console. If they required 1080p support it would be there, the level of detail would just be lower. The current batch of games is a bunch of rushed ports that have barely been optimized for either system.

What this really means is that not only are current high-end gaming PCs much more powerful than the new consoles, in the near future even bargain-basement systems with integrated graphics will be more powerful. I don't think it would be a stretch to say that it's fully possible that we'll see a phone more powerful than the PS4 within the next 5-10 years.

You don't have to be smug about it.

RE: Translation
By rwei on 1/6/2014 11:32:23 AM , Rating: 1
You think Mass Effect looked bad? Whoa.

I thought they did a great job with a sparse design style. Lots of smooth surfaces (including characters *cough* Miranda) so you can't argue the graphics were very detailed, but I thought the game was beautiful.

And it ran brilliantly on my 3-year-old laptop at 1080P.

RE: Translation
By Ammohunt on 1/6/2014 1:39:27 PM , Rating: 2

I predict SteamOS will be the defacto standard soon.

"I modded down, down, down, and the flames went higher." -- Sven Olsen

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