Print 36 comment(s) - last by jamescox.. on Dec 3 at 7:56 PM

Pricing and availability are unknown

Dell has tipped some of the details on a new 24” UHD computer monitor called the UP2414Q.
Dell says that the UP2414Q features the highest pixel density of any of its available displays at 185 ppi. The native resolution of the IPS display is 3840 x 2160 and it offers viewing angles of 178-degrees horizontally and vertically. The contrast ratio is listed as 1000:1 typical and 2M:1 dynamic. Brightness for the panel is 350 cd/m2 and the panel has a 8ms response time.

The display supports 99% Adobe RGB color gamut and 100% sRGB.
Unfortunately, important details like pricing and availability haven’t been announced at this time.

Sources: Mac Rumors, Dell

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RE: Not sold
By retrospooty on 12/2/2013 12:13:51 PM , Rating: 3
Windows scaling does suck... But that isn't a good reason to hold back on good tech. MS needs to fix that, and I am sure they will as more and more high res LCD's are available.

"185 ppi compares pretty favorably to the iPad air and the HDX screens already... provided you aren't pressing your nose into it."

True, but it depends on your desk setup. Some people have it closer than others and PPI is extremely dependent on viewing distance and how good the users eyesight is. Some people cant make out pixels on a 326PPI iPhone, some can. It just depends on what you need and how you use it.

RE: Not sold
By inighthawki on 12/2/2013 12:31:26 PM , Rating: 3
Win 8.1 does improves scaling significantly, although personally on a 24" display, I would rather have the screen realestate of 4K than to scale it at all :)

RE: Not sold
By retrospooty on 12/2/2013 1:53:48 PM , Rating: 2
Nice... Looks like 32 and 28 inch models are on the way too.

32 inches @ 4k would work great for me.

RE: Not sold
By Spuke on 12/2/2013 11:30:30 PM , Rating: 2
32 inches @ 4k would work great for me.
Sweet!! I don't have $3500 for a monitor though.

RE: Not sold
By TakinYourPoints on 12/3/2013 12:59:25 AM , Rating: 2
Even 8.1 still needs a lot of work. There is still no easy solution for resolution independence. OS X gives options for both maintaining normal text/graphics size and shrinking things down in HiDPI, but it uses an incredibly hacky workaround that involves supersampling:

Apple actually renders the desktop at 2x the selected resolution (3360 x 2100 or 3840 x 2400, respectively), scales up the text and UI elements accordingly so they aren’t super tiny (backing scale factor = 2.0), and downscales the final image to fit on the 2880 x 1800 panel. The end result is you get a 3360 x 2100 desktop, with text and UI elements the size they would be on a 1680 x 1050 desktop, all without sacrificing much sharpness/crispness thanks to the massive supersampling. The resulting image isn’t as perfect as it would be at the default setting because you have to perform a floating point filter down to 2880 x 1800, but it’s still incredibly good.


The flexibility offered by Apple’s handling of the Retina Display in OS X is unparalleled. What applications like Aperture, iPhoto, iMovie and Final Cut HD offer, is unbridled resolution independence. What Apple has done here is so much more difficult than what it pulled off in iOS with the Retina Display. It will take time for third party application developers to get on board, but with the power of the Mac app store and Apple’s growing install base of Mac users I suspect we will see incredibly quick adoption of support for the MacBook Pro’s Retina Display.

Supersampling really isn't as simple or efficient a method as the simple quadrupling of assets/text used in iOS, but that is a much more locked down and targetable hardware ecosystem compared to the myriad display sizes/viewing distances that have to work for both desktops and laptops.

Maybe a simpler solution like pixel quadrupling isn't the way to go and supersampling is the only way around this problem on the desktop, I don't know. Some things in OS X are 2x the size (its had 4k wallpapers since Mountain Lion) but that clearly doesn't solve or apply to everything. Hopefully Windows and Linux either supersamples or uses alternate methods that work just as well, because OS X is the only place where HiDPI works properly on a desktop right now.

Supersampling definitely looks the best so far, just look at retina apps on a rMBP, but it also requires additional work from third parties to make their applications HiDPI compatible. Big big problem IMHO.

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