Print 40 comment(s) - last by The Von Matric.. on Nov 11 at 4:28 PM

Take a look at the PS4's innards a week before its release

Only a week before release, we finally get a glimpse of the PlayStation 4's guts -- and it's looking beautiful, both inside and out.

Yasuhiro Ootori, Sony engineering director, conducted an exclusive teardown of the PS4 in a Wired video. Ootori takes it apart piece-by-piece to show exactly what Sony's packing in its latest console.

One of the biggest changes you'll see from PS3 to PS4 is the integrated power adapter. This eliminates the need for a large mass on the outside of the console, making the design cleaner and more convenient. 

Another huge change is the switch to an x86 CPU architecture. This is what's typically used in PCs, meaning that it will be much more developer-friendly than the PS3. While the PS3 touted the powerful the Cell Processor, it made life hard for game developers. 

The video also shows a 500GB hard disk drive; 8GB of GDDR5 memory (eight on each side of the main processor for a total of 8GB); a secondary processor for network processing with low power consumption; two heat pipes for the heat sink; an 85-mm-diameter centrifugal fan, and ports for USB 3.0, Ethernet, HDMI, optical audio output and an AUX connector for the camera. 

The PlayStation 4 is set to release November 15 in the U.S. and November 29 in Europe. It'll be priced at $399. 

The PS4 will be competing with Microsoft's Xbox One this holiday season, which has a November 22 release date in the U.S. and is priced $100 higher than the PS4 at $499. 

Check out Wired's full video here

Sources: Wired [1], [2]

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RE: very simple
By Argon18 on 11/7/2013 1:36:41 PM , Rating: -1
Game consoles have typically been MORE powerful than an average PC at their launch. Go way back to the NeoGeo or Turbografx-16 days, and there was no PC in the world that performed at that level.

It took many more years before a PC could render graphics like that. Even as recently as SNES and GameCube, the software development was done on expensive SGI workstations, because an x86 peecee wasn't powerful enough.

RE: very simple
By Wolfpup on 11/8/2013 11:12:36 AM , Rating: 1
They're usually outperformed by the best PCs at launch. It's weird you're comparing the SNES and Gamecube given they launched a decade apart. I don't know how they developed for SNES, but it's hardly relevant to how powerful PCs were at the time, nor to how things are developed now.

You can exceed these specs with a PC now fact my Alienware notebook I bought this summer exceeds them. BUT PS4 is still a good deal at $400, and the reality is developers do an AMAAAAAZING job pushing a console's fixed hardware over the life of it. I'm STILL visually blown away by new PS3 games like Beyond and The Last of Us, while my 2008 notebook that's theoretically more powerful than the current consoles chugs on most current games. When I think how far both consoles (and particularly Naughty Dog and David Cage's group) have come on 2005-era hardware, I have zero doubt that I'll be blown away years and years into this generation.

I was actually kind of disapointed by the current gen hardware as it is-CPUs were anemic in some ways, GPUs were of course outdated by 2006 compared to Nvidia's newest, but they still impress visually (much less in gameplay) clear into 2013.

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