Red Cross Wants Punishments for War Crimes in Realistic Video Games
October 8, 2013 10:14 AM
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Bohemia Interactive is onboard with the idea
Red Cross wants video game developers to add punishments for war crimes in their titles as war games continue to become more and more realistic.
International Committee of the Red Cross (ICRC)
wants realistic war games to imitate the real thing by employing virtual consequences for war crimes like torture during interrogation, attacks on medical units, and deliberate attacks on civilians.
"It is very difficult to make the difference between real footage and the footage you can get from video games, so we are arguing that we have to get even closer to reality, and we also have to include the rules of the law on conflict," said François Sénéchaud, head of the ICRC's Division for the Integration and Promotion of the Law.
The ICRC made it clear that it has taken no stance on
violence in video games
, and that its suggestion only targets games that portray real-world war. It's not worried about fantasy games.
The ICRC also said that it isn't against the portrayal of war crimes, but that it just wants punishment included when these acts are committed.
Bohemia Interactive, which is makes the Arma series of realistic military games, has already agreed to include punishments for war crimes in its games.
International Committee of the Red Cross
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10/8/2013 2:07:43 PM
They probably meant systematic, sustained attacks on properly marked civilian medical "units"? The medical units I served near were all fully armed and combat ready.
It is similar idea to bringing in traffic rules to an anarchistic driving game. Some people might like it, depending on the gameplay and story, most don't. There are lots of reasons (but not enough, in my non-puritanical opinion) these games are for mature audiences only.
RE: Medical units?
10/9/2013 3:54:37 AM
I like the idea of realistic ROE for war-games--and not because of some pacifistic agenda. It does add a level of reality to the game, and in some ways, requires additional skill to play.
It should be easy enough to add such detail. There's no need for "simulated" courts-martials, etc. Instead, why not simply tie the consequences to achievements/accolades/awards? Make rewards for not shooting any medical/chaplain personnel. Reduce or penalize experience gain for attacking such units. Restrict what weapons are available for use. Things like this would make it fairly easy to "retrofit" existing games to encourage abiding by LOAC.
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