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New controller is like Dual Shock + WiiU tablet merged into one controller

On Wednesday and Friday, Valve Corp. unveiled some of its plans for living room console dominance that began with the unveil of a Linux-based operating system designed to cater to home-theater PC (HTPC) and console gaming fans.

I. The (Non)Launch of Steam Boxes Adds to Mystery

On Wednesday, Valve teased Steam Boxes and announced a beta testing program, which will give away 300 free consoles to testers who complete a basic set of requirements involving the Steam game distribution network and assorted paperwork:

Steam Box

Notably Valve did not show off any actual hardware on Wednesday, despite being rumored to be working with 15 to 20 top PC makers on Steam Boxes.  This is not entirely surprising, given that Valve's intention for some time now has been to ship the Steam Boxes sometime in 2014.  Valve writes:

Entertainment is not a one-size-fits-all world. We want you to be able to choose the hardware that makes sense for you, so we are working with multiple partners to bring a variety of Steam gaming machines to market during 2014, all of them running SteamOS.

The biggest mystery is what exactly is in the some 15 to 20 Steam Box designs Valve has commissioned.  Quasi-CEO Gabe Newell had previously told The Verge that hardware would be split into "good" (~$100 USD), "better" ($300+ USD), and "best" hardware tiers, with the top level having no cap on the allowed hardware or price.

Some of the commissioned devices are rumored to have a fourth generation Intel Corp. (INTC) Core i7-Series processor, an undisclosed NVIDIA Corp. (NVDA) graphics processing unit, and 8 GB of DRAM.  But Valve shed no further light on the specifications mystery at its somewhat vaporous Wednesday "unveil".

Steam Box

SteamBox back
A reported Steam Box prototype [Image Source: Polygon]

Regardless, we should get solid information on the spec shortly as units trickle out to beta testers at the end of next month.

II. A Gamepad for RTS? Valve Thinks So!

On Friday Valve showed off something a bit more substantial -- the Steam controller.  Rumored for months via Valve's patent filings, the new controller toes the line between a Microsoft Corp. (MSFT) Xbox One controller and a Nintendo Comp., Ltd. (TYO:7974) Wii U controller.

Steam Controller

One highlight of the controller is its twin "trackpads", circular thumb areas which are clickable.  

Steam Controller

Valve claims the trackpads rival the resolution of a gaming mouse -- a pretty impressive feat for a gamepad, if true.  The trackpads also feature a unique form of force feedback.  Valve explains:

Trackpads, by their nature, are less physical than thumbsticks. By themselves, they are “light touch” devices and don’t offer the kind of visceral feedback that players get from pushing joysticks around. As we investigated trackpad-based input devices, it became clear through testing that we had to find ways to add more physicality to the experience. It also became clear that “rumble”, as it has been traditionally implemented (a lopsided weight spun around a single axis), was not going to be enough. Not even close.

The Steam Controller is built around a new generation of super-precise haptic feedback, employing dual linear resonant actuators. These small, strong, weighted electro-magnets are attached to each of the dual trackpads. They are capable of delivering a wide range of force and vibration, allowing precise control over frequency, amplitude, and direction of movemen
t.

Valve claims that the controllers are so responsive they can even act as tiny speakers.

Steam Controller

The controller also features, as hinted at above, a central touchscreen, which Steam says will allow unique functions via an API it's offering developers (think hotkeys).  The controller has four other hardware buttons on the front face, and two "portal" buttons on the shoulders, which typically execute a mouse click action.

Steam Controller

Valve is seeking beta testers for early wired versions of the controllers.  Later versions will be wireless.

III. Developers Praise Controller, Remind it's Still a Prototype

Developers who tested the controller seemed relatively pleased with its design in interviews compiled by Engadget.  Fredrik Wester, CEO and president of Paradox Interactive, said in his brief time with the controller, he found it very easy to learn, relating, "I have used the controller for about 20 minutes for a third-person game and it took me about five minutes to learn, and then it felt natural."

And Ichiro Lambe, Dejobaan Games president, comments, "It feels comfortable, yet different from anything I've used before...Within five minutes of picking it up, I went from newbie to controlling an FPS camera better than I'd ever done with a gamepad."

RTS gaming
Game developers are unsure whether Valve's vision of gamepad RTS gaming are practical.
[Image Source: DailyTech LLC]

One minor gripe he has is the lack of hard physical limits to your motion.  He remarks, "I think analog sticks are better at defining boundaries -- for instance, I can mash a stick forward as far as I physically can, and I know I'm going to walk forward as quickly as I can. I just can't push it forward any further. The trackpads require more finesse; my thumbs will have to learn where to stop."

Valve is claiming that the controller with open up gamepad real-time strategy (RTS) -- an ambitious target that's never been fully achieved on the PC.  Sega (Sammy Holdings Inc. (TYO:6460)) VP John Clark, has perhaps the best advice of all, reminding the masses not to get too worked up and judge the controller prematurely -- be it good or bad.  He comments, "[Remember], it's a prototype and the purpose of the beta is for the developers to experiment."

Valve -- who gets most of its revenue from PC gamers -- has indeed stoked the interest of the anti-Windows 8 crowd who are eyeing this Linux as a possible alternative.  But there are still more question than answers -- "Where's Half Life 3?", "What's the hardware in the boxes?" "How many premium game developers will use Valve's Steam Controller API?"

Valve Half Life 2
Wed. and Friday brought no Half Life 3. [Image Source: Valve]
 
Hopefully the answers will come over the course of this holiday season, as the Steam Box ecosystem creeps closer to product form. 

Sources: Valve [1], [2], Engadget, The Verge



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RE: I, for one, am excited
By TSS on 10/1/2013 3:54:40 AM , Rating: 3
I'm looking at this in the same way that i looked at steam when it was originally launched.

It's complete crap. Now. Steam launched in 2003 and until 2005 it was an unstable POS almost on the level of Origin (almost). Nobody was happy when valve closed HL.net for Steam with counterstrike 1.6.

But it got better, around 2006 the stability was decent, around 2008 they started having some good deals and by 2010 with the sales they became the dominant digital distibution platform. Now, i'm still wary of it going down, but i've also spent around $1000 on there picking up many games on the cheap.

It'll be the same for steam boxes and steam OS. If they launch this year it will *Suck*. Worse performance then windows, a tiny library, no native apps, streaming will lag and the controller will only be as good as traditional analog sticks, trading the uncomfertable analog sticks (using them for a couple hours still hurts my hands) for increased inaccuracy (like the article says "knowing where my thumbs should stop").

In 2014 it'll be slightly better with native games, but that's all they'll have going for it. It'll probably slow the hardware to a crawl, too. There's no way these steam boxes will make things look better then PC's or even the next generation consoles.

Then in 2015 they'll bring out a new, improved controller, get some better hardware in the steamboxes (think the evolution of Vista here) and probably release half life 3 or episode 3 on steam OS natively to boost sales of the new stuff and it'll be slightly better again.

By 2016 it'll be a reasonable platform able to compete with PS4/xbone, or atleast the WiiU. That's when they'll start having an advantage with their steamboxes setup, where there might be different hardware but they can update it faster as it's not tied to valve directly but rather OEMs, valve just needs to release the specs.

By 2017 it'll probably surpass the PS4/Xbone in power, get a new-new controller, and will start to be a decent competitor to windows itself.

And by then if you tell people why it used to suck they won't get it as they've already forgotten the beginning. People don't have that long a memory these days :p


RE: I, for one, am excited
By JPForums on 10/1/2013 8:38:21 AM , Rating: 2
quote:
And by then if you tell people why it used to suck they won't get it as they've already forgotten the beginning. People don't have that long a memory these days :p

It's not that people have short memories these days, it's just that they ... forget ... what were we talking about again?


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