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New controller is like Dual Shock + WiiU tablet merged into one controller

On Wednesday and Friday, Valve Corp. unveiled some of its plans for living room console dominance that began with the unveil of a Linux-based operating system designed to cater to home-theater PC (HTPC) and console gaming fans.

I. The (Non)Launch of Steam Boxes Adds to Mystery

On Wednesday, Valve teased Steam Boxes and announced a beta testing program, which will give away 300 free consoles to testers who complete a basic set of requirements involving the Steam game distribution network and assorted paperwork:

Steam Box

Notably Valve did not show off any actual hardware on Wednesday, despite being rumored to be working with 15 to 20 top PC makers on Steam Boxes.  This is not entirely surprising, given that Valve's intention for some time now has been to ship the Steam Boxes sometime in 2014.  Valve writes:

Entertainment is not a one-size-fits-all world. We want you to be able to choose the hardware that makes sense for you, so we are working with multiple partners to bring a variety of Steam gaming machines to market during 2014, all of them running SteamOS.

The biggest mystery is what exactly is in the some 15 to 20 Steam Box designs Valve has commissioned.  Quasi-CEO Gabe Newell had previously told The Verge that hardware would be split into "good" (~$100 USD), "better" ($300+ USD), and "best" hardware tiers, with the top level having no cap on the allowed hardware or price.

Some of the commissioned devices are rumored to have a fourth generation Intel Corp. (INTC) Core i7-Series processor, an undisclosed NVIDIA Corp. (NVDA) graphics processing unit, and 8 GB of DRAM.  But Valve shed no further light on the specifications mystery at its somewhat vaporous Wednesday "unveil".

Steam Box

SteamBox back
A reported Steam Box prototype [Image Source: Polygon]

Regardless, we should get solid information on the spec shortly as units trickle out to beta testers at the end of next month.

II. A Gamepad for RTS? Valve Thinks So!

On Friday Valve showed off something a bit more substantial -- the Steam controller.  Rumored for months via Valve's patent filings, the new controller toes the line between a Microsoft Corp. (MSFT) Xbox One controller and a Nintendo Comp., Ltd. (TYO:7974) Wii U controller.

Steam Controller

One highlight of the controller is its twin "trackpads", circular thumb areas which are clickable.  

Steam Controller

Valve claims the trackpads rival the resolution of a gaming mouse -- a pretty impressive feat for a gamepad, if true.  The trackpads also feature a unique form of force feedback.  Valve explains:

Trackpads, by their nature, are less physical than thumbsticks. By themselves, they are “light touch” devices and don’t offer the kind of visceral feedback that players get from pushing joysticks around. As we investigated trackpad-based input devices, it became clear through testing that we had to find ways to add more physicality to the experience. It also became clear that “rumble”, as it has been traditionally implemented (a lopsided weight spun around a single axis), was not going to be enough. Not even close.

The Steam Controller is built around a new generation of super-precise haptic feedback, employing dual linear resonant actuators. These small, strong, weighted electro-magnets are attached to each of the dual trackpads. They are capable of delivering a wide range of force and vibration, allowing precise control over frequency, amplitude, and direction of movemen

Valve claims that the controllers are so responsive they can even act as tiny speakers.

Steam Controller

The controller also features, as hinted at above, a central touchscreen, which Steam says will allow unique functions via an API it's offering developers (think hotkeys).  The controller has four other hardware buttons on the front face, and two "portal" buttons on the shoulders, which typically execute a mouse click action.

Steam Controller

Valve is seeking beta testers for early wired versions of the controllers.  Later versions will be wireless.

III. Developers Praise Controller, Remind it's Still a Prototype

Developers who tested the controller seemed relatively pleased with its design in interviews compiled by Engadget.  Fredrik Wester, CEO and president of Paradox Interactive, said in his brief time with the controller, he found it very easy to learn, relating, "I have used the controller for about 20 minutes for a third-person game and it took me about five minutes to learn, and then it felt natural."

And Ichiro Lambe, Dejobaan Games president, comments, "It feels comfortable, yet different from anything I've used before...Within five minutes of picking it up, I went from newbie to controlling an FPS camera better than I'd ever done with a gamepad."

RTS gaming
Game developers are unsure whether Valve's vision of gamepad RTS gaming are practical.
[Image Source: DailyTech LLC]

One minor gripe he has is the lack of hard physical limits to your motion.  He remarks, "I think analog sticks are better at defining boundaries -- for instance, I can mash a stick forward as far as I physically can, and I know I'm going to walk forward as quickly as I can. I just can't push it forward any further. The trackpads require more finesse; my thumbs will have to learn where to stop."

Valve is claiming that the controller with open up gamepad real-time strategy (RTS) -- an ambitious target that's never been fully achieved on the PC.  Sega (Sammy Holdings Inc. (TYO:6460)) VP John Clark, has perhaps the best advice of all, reminding the masses not to get too worked up and judge the controller prematurely -- be it good or bad.  He comments, "[Remember], it's a prototype and the purpose of the beta is for the developers to experiment."

Valve -- who gets most of its revenue from PC gamers -- has indeed stoked the interest of the anti-Windows 8 crowd who are eyeing this Linux as a possible alternative.  But there are still more question than answers -- "Where's Half Life 3?", "What's the hardware in the boxes?" "How many premium game developers will use Valve's Steam Controller API?"

Valve Half Life 2
Wed. and Friday brought no Half Life 3. [Image Source: Valve]
Hopefully the answers will come over the course of this holiday season, as the Steam Box ecosystem creeps closer to product form. 

Sources: Valve [1], [2], Engadget, The Verge

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RE: What am I missing?
By EnzoFX on 9/30/2013 5:48:50 PM , Rating: 3
I think you're thinking too small, and of the mindset of "I can already to X or better." Clearly the product is not intended for you in such cases. Furthermore, it'll be a more flexible platform overall. Streaming may be great when you take into account being able to stream to as many TV's as you want, or maybe even expand it to other devices, etc.

Furthermore it's a forward-thinking move. Like it or not Valve in certain aspects thinks Windows it's holding it's platform back. So they want to move past it, define new functionality and features as they see fit, and not be within the confines of how Windows works.

RE: What am I missing?
By EnzoFX on 9/30/2013 5:52:45 PM , Rating: 2
Typo: "I can already do X or better"

I welcome everything they're doing. I find consoles way too restrictive and dull, but I want pc gaming to be more TV friendly. Big picture mode is just the beginning, and I welcome the move to start ditching Windows. Windows has gaming as an advantage, but as an OS/platform it's not offering anything to take gaming to the next level.

RE: What am I missing?
By StevoLincolnite on 9/30/2013 6:32:12 PM , Rating: 2
I think the big thing is that I am personally looking forward to... Is being able to Stream all my games.

Basically, you would only need one single powerful PC in your home, everything else from phones to tablets to the HTPC has the potential to then be streamed from the main Desktop, essentially you could have greater-than playstation 4 and Xbox One performance combined on even a tablet.

nVidia went down this road with nVidia's Shield, Valve is just taking it to the next level, just need devices that support it!

So the potential is there.

RE: What am I missing?
By Therealcold187 on 10/1/2013 8:25:39 AM , Rating: 2
I'm very confused with you guys acting like you can't game on a big tv. I've been gaming on my 50 inch tv for almost 5 years now ever since I bought my AMD Radeon 5870(Bought at midnight online at release) then moved on to a Radeon 6950 and now on a 7950. Every one of the cards works great hooked up to the TV so I've been Gaming on a 50 inch since 2009 so there is nothing new to gaming on a big screen.

RE: What am I missing?
By Bubbacub on 10/1/2013 9:39:11 AM , Rating: 1
not everyone is happy having/allowed to have a noisy 'jet engine like' machine in their living room.

i've got a pretty powerful quad core rackmount server (which i got very very cheaply on ebay) that i keep in the garage to run an ubuntu based multi TB zfs array with plexserver for all my bluray movies. if i could chuck in a decent nvidia card (amd linux drivers suck) and virtualise a win 7 install for compromised but still decent gaming over LAN then it would be quite handy.

p.s. virtualisation is a must to avoid risking the stability of the server

RE: What am I missing?
By ClownPuncher on 10/1/2013 3:38:29 PM , Rating: 2
Have you heard the console optical drives? My PC is far quieter than even the "slim" consoles. Why? I know how to build a PC that isn't loud.

RE: What am I missing?
By Digimonkey on 10/1/2013 9:41:08 AM , Rating: 3
I think the problem is we have two camps. Those who have gaming rigs in their living rooms...near a tv, and those who have an office like environment setup. I have the later, and I welcome the ability to stream wirelessly if it works well.

If you're able to easily implement wake on lan with the Steambox so you don't have to physically turn on your computer everytime you want to stream from it, then I'll most likely get one.

RE: What am I missing?
By NellyFromMA on 10/1/2013 12:56:54 PM , Rating: 2
See Nvidia Shield. You can do this already.

RE: What am I missing?
By kingmotley on 9/30/2013 6:06:34 PM , Rating: 4
More like Valve doesn't like steam not being able to get their hands into the consoles, so they create their own steamified console.

RE: What am I missing?
By damianrobertjones on 10/1/2013 5:27:33 AM , Rating: 2
"Furthermore, it'll be a more flexible platform overall. "

How? How do you know this? I'm already sitting on the most flexible OS in the world and it's called Windows 8

RE: What am I missing?
By ClownPuncher on 10/1/2013 3:39:30 PM , Rating: 2
It's quite flexible, but has proprietary API's.

RE: What am I missing?
By Reclaimer77 on 10/2/2013 12:47:58 AM , Rating: 3
I'm already sitting on the most flexible OS in the world and it's called Windows 8

Okay so show me it's source code? Yeah that's what I thought.

It's not as flexible as you think.

RE: What am I missing?
By NellyFromMA on 10/1/2013 12:56:34 PM , Rating: 2
How is it more flexible than the most popular and flexible OS available? What is Windows not doing that SteamOS can or will do?

It's one thing to try and pick up the anti-win 8 crowd, but I mean what about all the people, especially gamers, who frankly are fine the way it is? What is the incentive to change? If Valve wants to have success in this area, it DOES actually have to make a case to change, especially if it proposes you abandon Windows for SteamOS. That's based on the presumption they aren't going to roll there own Auto-Dualboot installer.

Idk, I don't think the thought is small-minded, I think Valve is just awkwardly intruding on a market that may or may not have an appetite for another Linux disto with 'lower gaming latency' whatever that even means.

They haven't made the case to change.

Frankly, more interesting than a Steambox or SteamOS is the controller, which may just be a hype item.

"Intel is investing heavily (think gazillions of dollars and bazillions of engineering man hours) in resources to create an Intel host controllers spec in order to speed time to market of the USB 3.0 technology." -- Intel blogger Nick Knupffer

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