Could Valve's Steam Box be a Chromebox? We'll Find Out at Monday's Launch
September 20, 2013 3:33 PM
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New "console" is expected to run Linux, play Windows-compatible games
For PC gamers who love Linux, but are loathe to give up their games that run on Microsoft Corp.'s (
) Windows operating system, Valve Corp. thinks it has the solution. That solution, the "
", is expected to be announced at a special event on Monday after months of rumors and anticipation.
Rare staffing changes at Valve may have delayed the console, but it appears to be finally ready, much to the joy of eager gamers.
I. Steam Box Strikes Another Blow to Limping Windows Hegemony
sometimes "CEO" Gabe Newell
(Valve employees have no official job titles, although Mr. Newell -- a company cofounder, performs most of the typical functions of a company's CEO) told the audience than next week his company would reveal, "the hardware opportunities we see for bringing Linux into the living room."
And today a
with a countdown timer went live. The countdown points to a Monday unveil and a 2014 ship date for the console with the title:
The Steam Universe is Expanding in 2014
The page states:
Last year, we shipped a software feature called Big Picture, a user-interface tailored for televisions and gamepads.
This year we’ve been working on even more ways to connect the dots for customers who want Steam in the living-room.
Soon, we’ll be adding you to our design process, so that you can help us shape the future of Steam.
Reportedly the Linux-based box will be fully compatible with most Windows OS games of the past and present without any complicated custom fiddling. It is unclear what Linux distribution the console will run, but we should soon find out.
II. Steam Box Runs Linux -- Could it be a Chrome Box?
Google Inc.'s (
) hot Chrome OS is one potential possibility. At the 2013 Intel Developer Forum multiple companies showed off
Chrome OS laptops (Chromebooks) and desktop machines (Chrome Boxes)
. The Steam Box may prove to be the ultimate Chrome Box, with gaming geared modifications to the operating system to provide smooth compatibility with x86 Windows games.
The Steam Box could be a ChromeBox. [Image Source: Google]
If not Chrome OS, it's likely that Valve will have adopted and modified another popular Linux distribution, such as Canonical's Ubuntu or Mint OS.
Valve's decision to use Linux for its upcoming console, rather than Microsoft's Windows 8/8.1, is a sign of the companies'
. While Valve remains loyal to its customers -- including Windows gamers -- Gabe Newell
publicly attacked Microsoft's decision to limit third party app stores
like Steam in Windows 8.
The decision is also somewhat a testament to the weakening position of Windows in general. At the
2013 Intel Developer Forum
, Androids -- the mascots of Google Inc.'s (
) industry-leading mobile Linux distribution -- danced outside the convention center in Intel Corp. (
) garb. Intel, long
so closely aligned with Microsoft Windows than customers dubbed the pair "Wintel"
a number of subtle jabs at Microsoft
during talks and keynotes, while emphasizing a growing number of Android and Chrome OS solutions.
Microsoft is still the world's most used desktop and laptop operating system, but its grip on the market appears to be weakening after Google's
stellar Chrome OS
, along with the
chilly reception of Windows 8
II. Three Steam Boxes Planned?
As for the onboard hardware, Valve may look to use content streamed from Windows servers for its initial implementation, allowing the Steam Box itself to feature minimal hardware in its initial build. Such a scheme would not be unheard of -- Microsoft's own upcoming Xbox One offers developers the ability to
offload processing to the cloud
. Other companies like OnLive have offered
streamed, virtualized Windows desktop environments for iOS devices
a January interview
, Gabe Newell described the plan for "good", "better", and "best" hardware solutions, stating:
The way we sort of think of it is sort of "Good, Better," or "Best." So, Good are like these very low-cost streaming solutions that you’re going to see that are using Miracast or Grid. I think we’re talking about in-home solutions where you've got low latency. "Better" is to have a dedicated CPU and GPU and that’s the one that’s going to be controlled. Not because our goal is to control it; it’s been surprisingly difficult when we say to people "don't put an optical media drive in there" and they put an optical media drive in there and you're like "that makes it hotter, that makes it more expensive, and it makes the box bigger." Go ahead. You can always sell the Best box, and those are just whatever those guys want to manufacture. [Valve's position is]: let's build a thing that’s quiet and focuses on high performance and appropriate form factors.
The countdown page features three dots, with only the first one active with the countdown timer to Monday.
has speculated these dots line up with the different configurations Mr. Newell discussed.
has shown off one alleged hardware configuration from
, a maker of small, stylish modular computers:
A reported Steam Box prototype [Image Source: Polygon]
It's unknown whether this will be one of the final Steam Boxes.
Aside from software and the box's general hardware, one last feature to point out is the inclusiion of the aforementioned
Miracast wireless display technology
. Valve has partnered with Miracast to including this technology in the Steam Box -- which will allow it to connect to multiple televisions all around your house, or even to use
select mobile devices as a second screen
Gabe Newell on YouTube
This article is over a month old, voting and posting comments is disabled
RE: They lost me at Linux
9/24/2013 5:04:03 PM
You wouldn't expect Steam to port the games, but if the original game was programmed well, it isn't that big of a deal. The direct interaction with the OS and DirectX should be pretty well abstracted and you'd simply have to write a new provider for the OS-specific methods and graphics API calls. Shouldn't take more than a 100 man-hours of work per game to code and test (assuming they're doing TDD, but what fools wouldn't be doing TDD??) The ROI on something like that is pretty good if it's a fairly new game since you've opened up a whole new market.
If the game was programmed poorly, yeah, you're screwt.
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