Grand Theft Auto V Earns $1 Billion in First 3 Days
September 20, 2013 4:27 PM
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It made $800 million in the first 24 hours
"Grand Theft Auto V"
is shattering sales records with $1 billion in sales in just the first three days of availability.
Take-Two Interactive -- which is the distributor of the hot new video game -- announced that GTA V's $1 billion sales in three days blasts the record of any other video game, film or entertainment product ever released.
In its first day alone, GTA V grossed over an
enormous $800 million
“Grand Theft Auto is a cultural phenomenon and Rockstar Games continues to redefine what can be achieved in interactive entertainment," said Strauss Zelnick, Chairman and CEO of Take-Two. “We are incredibly proud of the extraordinary critical and commercial response to Grand Theft Auto V.”
GTA V cost between $200 million and $250 million and took about five years to make. The last installment in the series -- GTA IV -- was released in 2008.
For comparison purposes, Activision Blizzard Inc's "Call Of Duty: Black Ops II" took 15 days to hit $1 billion in global sales after being released in November 2012. Its first-day sales hit $500 million.
GTA V gameplay allows gamers to cruise around a fictional world based on real-life locations such as Los Angeles. For those with youngsters, it does feature adult material like carjacking, picking up prostitutes and murdering bystanders (which is typical for the series).
The game was released September 17 and is available for
and PlayStation 3.
Take-Two Interactive Software
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9/23/2013 10:15:11 AM
It is asshats with attitudes like yours that assumes that media is the cause of violence and poor social attitudes. The real cause is that kids do not go outside and interact with their friends anymore face-to-face. They are too busy sitting on their butts in front of a tv, computer or console.
Sure it keeps them off the streets and out of the hands of the social deviants, but when they finally do go out and interact with their peers, they have learned precious little about real-life social interaction. That education requires that a kid goes out, make his social mistakes and learn (sometimes the hard way by getting his ass kicked) how to deal with society.
Don't blame it on games, Blame it on parents that have no clue how to prepare their kids for participating in society.
"Paying an extra $500 for a computer in this environment -- same piece of hardware -- paying $500 more to get a logo on it? I think that's a more challenging proposition for the average person than it used to be." -- Steve Ballmer
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