Xbox One to Break-Even or Make Profit on Each Sale from Launch
September 6, 2013 9:14 AM
comment(s) - last by
Microsoft's Yusuf Mehdi
The Xbox 360 will also get another three years of support
A Microsoft executive said that each sale of the upcoming Xbox One console will break-even or be sold at profit from
its launch date
According to Microsoft's Yusuf Mehdi, the company plans to make money on selling games for the console and the Xbox Live subscription (which, he noted, has grown to 48 million members now).
"The strategy will continue which is that we're looking to be break even or low margin at worst on [Xbox One]," said Mehdi. "And then make money selling additional games, the Xbox Live service and other capabilities on top. And as we can cost-reduce our box as we've done with 360, we'll do that to continue to price reduce and get even more competitive with our offering."
Mehdi, who spoke at the Citi Global Technology Conference this week, also said that Microsoft plans to support the Xbox 360 for another three years. The company plans to release over another 100 games for the console.
"You've seen us over the years constantly be focused on profitability and improving year over year," said Mehdi. "There are different points in the cycle when you invest in new hardware. If you look at 360, that platform lasted for seven to eight years and it's going to go for another three years. It's incredibly profitable now in the tail.
"Some of these things take some time in the launch year in which you invest, and then they they play out over time. We're going to continue to invest in Xbox 360, and the two devices can work in concert. So it's not like the day we ship Xbox One your 360 won't work. We'll continue to support it."
Microsoft recently announced that the Xbox One will officially launch November 22
in 13 markets
, including Australia, Austria, Brazil, Canada, France, Germany, Ireland, Italy, Mexico, New Zealand, Spain, UK, and USA. It will make its way to other markets in 2014.
Games Industry International
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RE: Well DUH
9/6/2013 1:31:55 PM
The thing with eDRAM in the past is that it was much faster than other types of RAM. In this case while it is almost twice as fast as the XBone's system RAM it is still slower than the PS4's RAM.
XBone's DDR3 RAM: 68.3 GB/sec
XBone's eSRAM: 102 GB/sec
PS4's GDDR5 RAM: 176 GB/sec
The Xbone's DDR3 and eSRAM bandwidth ADDED TOGETHER doesn't even equal the PS4's.
RE: Well DUH
9/6/2013 2:53:33 PM
But it's really close, and the DDR3 and ESRAM will have much lower latency, which means that you could theoretically end up with better memory performance from far less stalling on the processors.
My favorite part is how everyone is comparing numbers like it means sh*t until someone actually reviews the console to see the real difference.
RE: Well DUH
9/9/2013 10:32:36 AM
Those are old numbers. When doing doing reading and writing together - e.g. alpha blending, which is the most BW heavy operation a GPU does - it's much faster than 102 GB/s:
"If you look at the last five years, if you look at what major innovations have occurred in computing technology, every single one of them came from AMD. Not a single innovation came from Intel." -- AMD CEO Hector Ruiz in 2007
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