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It also got a CPU boost and more pre-orders available

It's official: the Xbox One console will be released November 22, 2013, right in time for the holiday shopping season. 

Microsoft announced that the gaming console will be available in 13 markets as of that date, including Australia, Austria, Brazil, Canada, France, Germany, Ireland, Italy, Mexico, New Zealand, Spain, UK, and USA. It will make its way to other markets in 2014.

Microsoft made a few Xbox One announcements today, aside from just the release date. It also noted that it began full production of the Xbox One console recently in preparation for the holiday season. 
 
In addition, the Xbox One got yet another CPU boost from 1.6GHZ to 1.75GHZ, which is about a 10 percent increase in CPU performance. This is on top of the 6 percent increase the console received recently. 

Earlier this month, Microsoft gave the Xbox One a GPU bump as well. The Xbox One's GPU clock speed is now 853MHz, up from the previous 800MHz. 

Furthermore, Microsoft announced today that it will making a limited number of additional Xbox One Day One consoles available for pre-order. You can reserve the Day One edition here as well as at certain retailers like Best Buy and Amazon. But again, quantities are limited. 

"We are humbled and gratified by the tremendous interest in Xbox One from game fans everywhere," said Yusuf Mehdi, Corporate Vice President of Marketing, Strategy and Business, Xbox. "We have sold out of our pre-order supply in the U.S. faster than at any other time in our history and we are on path to have the biggest launch of an Xbox ever. We look forward to celebrating with millions and millions of gamers this holiday."

Source: Xbox Wire



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By nomagic on 9/4/2013 11:19:54 AM , Rating: 2
It doesn't matter. Cross platform games will look almost identical on both consoles. It is the games that matters. People will choose the one console with more games that they want.

Microsoft is probably doing this for publicity rather than catching up in performance.


By frozenassets on 9/4/2013 11:24:53 AM , Rating: 2
For Sony that should be the good news this gen. For the PS3 it got bad ports even though it had more horsepower due to complexity of the design. For the PS4/XBONE they are very similar in design so it should be much easier to tap into any extra resources available. As you say, may be as simple as one version running 30 fps vs 60 fps.


By Flunk on 9/4/2013 11:32:27 AM , Rating: 2
The PS3's biggest issue was that the SPEs were unable to access main memory and had to pass everything through the PPE. This is a huge limitation and made it impossible to actually get close to the peak theoretical performance of the chip. Mostly because everything gets bogged down waiting on the PPE. All in it effectively meant that the PS3 was slightly slower than the xbox 360, the GPU was slightly less-powerful too mostly due to it being a last-minute hail-mary style addition.

My experiences with the cell processor lead me to question Sony's engineers sanity putting it in a games console. It's a great chip for great parallel HPC tasks, but for gaming it doesn't really make sense.


"Game reviewers fought each other to write the most glowing coverage possible for the powerhouse Sony, MS systems. Reviewers flipped coins to see who would review the Nintendo Wii. The losers got stuck with the job." -- Andy Marken














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