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It also got a CPU boost and more pre-orders available

It's official: the Xbox One console will be released November 22, 2013, right in time for the holiday shopping season. 

Microsoft announced that the gaming console will be available in 13 markets as of that date, including Australia, Austria, Brazil, Canada, France, Germany, Ireland, Italy, Mexico, New Zealand, Spain, UK, and USA. It will make its way to other markets in 2014.

Microsoft made a few Xbox One announcements today, aside from just the release date. It also noted that it began full production of the Xbox One console recently in preparation for the holiday season. 
In addition, the Xbox One got yet another CPU boost from 1.6GHZ to 1.75GHZ, which is about a 10 percent increase in CPU performance. This is on top of the 6 percent increase the console received recently. 

Earlier this month, Microsoft gave the Xbox One a GPU bump as well. The Xbox One's GPU clock speed is now 853MHz, up from the previous 800MHz. 

Furthermore, Microsoft announced today that it will making a limited number of additional Xbox One Day One consoles available for pre-order. You can reserve the Day One edition here as well as at certain retailers like Best Buy and Amazon. But again, quantities are limited. 

"We are humbled and gratified by the tremendous interest in Xbox One from game fans everywhere," said Yusuf Mehdi, Corporate Vice President of Marketing, Strategy and Business, Xbox. "We have sold out of our pre-order supply in the U.S. faster than at any other time in our history and we are on path to have the biggest launch of an Xbox ever. We look forward to celebrating with millions and millions of gamers this holiday."

Source: Xbox Wire

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By Mitch101 on 9/4/2013 10:54:33 AM , Rating: -1
Can we finally say they will be equal in terms of performance already?

Xbox One Boosts CPU Performance At Last Minute Beating PS4

About one month after improving the GPU clock speed, Mehdi added that Microsoft just made another technical boost by upgrading the CPU performance to 1.75 GHZ from 1.6 GHZ.

Microsoft Boosts Xbox One GPU Speed To 853MHz, Begins Internal Beta Testing

By inighthawki on 9/4/2013 11:13:51 AM , Rating: 1
Sorry, that should read "it doesn't matter"

By retrospooty on 9/4/2013 11:24:11 AM , Rating: 5
"It doesnt matter. Even with faster CPU, faster gpu, increased memory bandwidth with esram, and one of the best developers in the world stating that they should be neck and neck, ps4 fanboys will still refuse to admit that the perf difference will be negligible at best."

You are sooooo backwards on this. Here is when we will know... When independent reviewers test it and game developers that ACTUALLY developed games on both chime in. Carmac made and off the cuff remark and also added that he did ZERO testing on either.

What we do know:
MS bumped the GPU to make up for the speed difference
MS bumped the CPU to make up for the speed difference
MS uses eSram to try and make up for the speed difference in GRAM

Lets just wait for real reviews and real developers that made real games on both.

By Mitch101 on 9/4/2013 11:56:08 AM , Rating: 1
Lets just wait for real reviews and real developers that made real games on both.

I completely agree. Let the games and any visual differences or frame rates speak for themselves.

I dont get how people dont understand that game developers write for the lowest common denominator then add visuals if possible with remaining power.

By retrospooty on 9/4/2013 12:18:32 PM , Rating: 3
"I dont get how people dont understand that game developers write for the lowest common denominator "

That is the problem... They do that, but usually dont add anything back for hte most powerful system, so the Xbox may be dragging down the IQ on the PS4.

By Mitch101 on 9/4/2013 3:14:11 PM , Rating: 2
I dont see any issue that makes it seem like Im looking at Minecraft vs Battlefield 4. Visually I believe they will both be identical or so close nobody will care.

By retrospooty on 9/4/2013 5:28:30 PM , Rating: 2
Of course not, but Minecraft doesnt even come close to utilizing the PS3/XB360's abilities, much less the next gen ones. I see one area... Massive high def textures. That is why video cards have uber fast GDDR5 and that is what the XBO lacks (also the weakest graphic quality point of both current consoles). So we may see lower res textures than we could have seen.

By Reclaimer77 on 9/4/2013 1:09:54 PM , Rating: 5
No overclock on the planet is going to erase the bad blood Microsoft created between it and gamers with their clearly anti-consumer plans for the Xbox One.

Sony should be commended. Do these idiots realize how truly fuked consumers would be if they followed a similar path as Microsoft?

By inighthawki on 9/4/2013 3:56:18 PM , Rating: 1
I'd bet my salary that Sony had the same idea and backed off before announcement due to the bad press from the Microsoft launch. It's no secret that Sony planned on pushing the DRM restriction on 3rd parties well before the Xbox reveal. With the current status of steam and other online storefronts/DRM it's not impossible to see how it would be a first choice idea.

By frozenassets on 9/4/2013 11:15:01 AM , Rating: 2
Well the armchair analysts estimated the PS4 had a 50% performance advantage. Not sure that a small increase in clock speeds is going to close that gap.

By frozenassets on 9/4/2013 11:17:30 AM , Rating: 2
Here's a link from a 30 second google search

By karlostomy on 9/4/2013 11:51:19 PM , Rating: 2
buried deep deep down in the linked article:

Ultimately, as we’ve already reported numerous times, the real-world difference between the consoles is likely to be very, very small, except perhaps in console exclusives where developers program the games to make good use of console-specific architectural differences.

all the fanboys and haters can now go home.

By Flunk on 9/4/2013 11:15:54 AM , Rating: 2
Only if you don't know anything about computer hardware.

Xbox CPU clock 6% faster than assumed PS4 clock (not firmly announced yet).

PS4 memory bandwidth 150% more than Xbox One. Xbox one has small embedded sram cache to hopefully help compensate.

PS4 GPU 1.5x shaders, 1.5x TMUs and 2x ROPs. Clock speed rumored to be 6% slower than xbox one (not firmly announced yet).

So even if all the rumors is true we end up with a big graphics deficit on the part of the Xbox with a very slight CPU advantage. The chips are clearly composed of the same components, but you can't disguise that the PS4 has more of those components.

I'm not sure it will matter, most games are cross-platform anyway. It will probably mean that later in system life games will run at 30fps on the Xbox One and 40fps on the PS4. I suppose there is potential for better-looking exclusives on the PS4 but it remains to be seen if we'll ever see anything come of it.

By AlphaVirus on 9/4/2013 11:31:29 AM , Rating: 1
Console users don't know much about PC components to understand these very important facts.

By troysavary on 9/5/2013 7:16:21 AM , Rating: 2
The Xbox 1 has a lot of co-processors that are going to do things that the PS4 will have to use GPU compute to handle. That should do a lot to tip some things in the favour of the Xbox 1.

By retrospooty on 9/4/2013 11:17:50 AM , Rating: 2
"Can we finally say they will be equal in terms of performance already?"

Ummm.... NO.

Benchmarks will say that or not. Independent reviews will also tell us if MS's console runs too hot after upping the speed on the CPU and GPU to try and make up for the performance gap.

If the performance is close and it runs cool and quiet, then we can call them equal.

By Flunk on 9/4/2013 11:25:49 AM , Rating: 2
The Xbox One is not going to run hot just because the Xbox 360 did. The cooling Microsoft has specced for the One is quite a bit more than necessary to prevent that.

By inighthawki on 9/4/2013 11:32:31 AM , Rating: 2
Would you prefer that your hardware degrade over time, forcing you to buy a new one?

By wallijonn on 9/5/2013 12:24:22 PM , Rating: 2
*cough* AMD processor *cough*

By Flunk on 9/4/2013 11:34:15 AM , Rating: 2
I think you're taking that out of context, that's not going to happen unless you're using the system in ridiculous circumstances such as in 95 degree heat with the intakes blocked.

By Mitch101 on 9/4/2013 11:54:16 AM , Rating: 2
Yes it amazes me how many people don't get this. How do they think their PC works? Well if your PC is in a similar bad situation it will turn up the fan speed and when the fans cant keep it cool it will power down parts of the processor or gpu to prevent damage to the unit. Put the device in a well ventilated area and its just like new. Ive fixed a few x-boxes and sometimes I wonder if they ever clean thier home caked with pounds of dust rabbits not even bunnies and they wonder why it runs hot? Well the XBox One will try to prevent killing itself when people do stupid things.

By retrospooty on 9/4/2013 12:21:16 PM , Rating: 2
"The cooling Microsoft has specced for the One is quite a bit more than necessary to prevent that."

My worry is that MS bumping up the clock, will just have hte fans running faster and louder for longer. I doubt they will have heat issues, just noise... But we will have to wait for finished products to know.

I do know my Xbox slim is loud as hell after playing for 20 mins.

By nomagic on 9/4/2013 11:19:54 AM , Rating: 2
It doesn't matter. Cross platform games will look almost identical on both consoles. It is the games that matters. People will choose the one console with more games that they want.

Microsoft is probably doing this for publicity rather than catching up in performance.

By frozenassets on 9/4/2013 11:24:53 AM , Rating: 2
For Sony that should be the good news this gen. For the PS3 it got bad ports even though it had more horsepower due to complexity of the design. For the PS4/XBONE they are very similar in design so it should be much easier to tap into any extra resources available. As you say, may be as simple as one version running 30 fps vs 60 fps.

By Flunk on 9/4/2013 11:32:27 AM , Rating: 2
The PS3's biggest issue was that the SPEs were unable to access main memory and had to pass everything through the PPE. This is a huge limitation and made it impossible to actually get close to the peak theoretical performance of the chip. Mostly because everything gets bogged down waiting on the PPE. All in it effectively meant that the PS3 was slightly slower than the xbox 360, the GPU was slightly less-powerful too mostly due to it being a last-minute hail-mary style addition.

My experiences with the cell processor lead me to question Sony's engineers sanity putting it in a games console. It's a great chip for great parallel HPC tasks, but for gaming it doesn't really make sense.

By Mitch101 on 9/4/2013 11:48:19 AM , Rating: 3
News generally comes from the manufacturer. The title is probably out of place but the news is from the source. I would expect the same if Sony, nVidia, Apple or any other company developing a product.

"We’re Apple. We don’t wear suits. We don’t even own suits." -- Apple CEO Steve Jobs

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