Announcing the First Network Card for Gamers
Anh Tuan Huynh
July 13, 2006 4:47 PM
comment(s) - last by
Mockup of the KillerNic
The KillerNIC adaptor may be the latest trend in gaming hardware
Bigfoot Networks has
announced its Killer Network Interface Card
. The new Gigabit KillerNIC is catered towards the hardcore gamer that requires every drop of performance possible from a gaming system. Utilizing a 400MHz network processor with 64MB of dedicated PC-2100 DDR memory, the Killer NIC has plenty of power to perform Gigabit transfer rates without hogging up too many CPU cycles.
MaxFPS technology frees up CPU cycles typically taken up by heavy network traffic by offloading the required processing onto the Killer NIC’s 400MHz network processor. UltimatePing technology lowers ping by optimizing data delivery to games faster while PingThrottle technology allows users to increase or decrease ping accordingly. GameFirst Technology prioritizes network packets for games instead of background downloading utilities such as BitTorrent.
NVIDIA has implemented features similar to MaxFPS and GameFirst in the form of its FirstPacket and TCP/IP offload functions of the nForce 500 series of chipsets
, the Killer NIC is the first standalone network card to offer such features. The Killer NIC is also upgradeable with its Flexible Network Architecture which allows anyone to code programs that can take advantage of the network processor. Bigfoot Networks’ Chief Architect claims “FNapps can be anything from simple gaming chat programs or servers, to full online gaming VoIP solutions.” This could prove interesting if a game developer’s code game to take advantage of the Killer NIC’s processing capabilities for VOIP functionality.
In a world where nearly every enthusiast motherboard has onboard Gigabit Ethernet, Bigfoot Networks may have a hard time convincing gamers a PCI Ethernet card is needed for the ultimate gaming experience, especially since PCI slots are becoming scarce on newer motherboards.
The Killer NIC will be available starting on August 16th with no mention of pricing.
This article is over a month old, voting and posting comments is disabled
7/13/2006 6:33:11 PM
I have to agree. In gaming, the CPU is only busy with AI and actually distributing the data to the other stand alone processors like audio, GPUs, physics, and now 400mhz hot ass network cards. With math co-processors on the horizon, the CPU will not have much to do and the glory of the Core and K8L's complexity will only be seen in MS Office....
7/14/2006 4:42:59 AM
Only busy with AI? Nope. What happened to physics and other calculations (bullet trajectories etc).
I believe that the whole physics card-phenomenom is going to go away soon. Physics will be integrated to graphics processors and/or another core will handle physics once programmers start making threaded games.
The CPU really is working 100%. It's definately not just idling or distributing load...
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