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  (Source: msnbcmedia.msn.com)
It's fighting to keep up with the PlayStation 4

Microsoft gave its upcoming Xbox One console a graphics performance boost in an effort to compete with the PlayStation 4

Xbox Live VP Marc Whitten said that the Xbox One's GPU clock speed is now 853MHz, up from the previous 800MHz. 

While Microsoft seems to be making an effort, it still doesn't quite touch the PS4. According to The Verge, the PS4 still beats the Xbox One in raw graphics power by about 40 percent. 

Microsoft also announced other changes, such as a "mono driver," which is supposed to be a 100 percent optimized graphics driver for the Xbox One. 

Microsoft announced its Xbox One console in late May. The new machine will feature an APU with eight x86-64 cores; 8GB of DDR3 RAM; a GPU based on an AMD GCN architecture; a 500 GB non-replaceable hard drive; three USB 3.0 ports; HDMI, and a Blu-ray optical drive. 

Sony announced the PS4 in June, which is a $399 console featuring an 8-core 64-bit x86 Jaguar CPU built by AMD; a Radeon GPU comprised of 18 compute units (achieves 1.84 TFLOPS); a 6x Blu-ray drive; 8GB of GDDR5 of unified RAM; USB 3.0; Bluetooth 2.1; HDMI; optical out, and 802.11n Wi-Fi.

Sony has been ahead of the game with the PS4 thanks to the Xbox One being more expensive, having more DRM and being slower. The Xbox One has received a lot of criticism for the restrictions it placed on gamers, such as the used games ban and the new "always-on" digital rights management (DRM) system, which posed a problem for many people who are either in rural areas with slow Internet connections, travelling or experience Internet issues with providers. Microsoft later retracted these features after major complaints, and is now working to keep up with Sony. 

Source: The Verge



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RE: Hopefully they cool it right.
By InsGadget on 8/2/2013 2:34:39 PM , Rating: 3
Time for my educate-the-idiots-on-DailyTech post.

http://www.extremetech.com/gaming/162889-xbox-one-...


RE: Hopefully they cool it right.
By retrospooty on 8/2/2013 3:09:31 PM , Rating: 2
You say that as if defects dont happen. Was the original Xbox 360 designed to fail with RROD? Of course not... But alot of people had multiple repair cycles.

I will trust MS when 2-3 years have gone by and no major defects are found. TYVM


RE: Hopefully they cool it right.
By Mitch101 on 8/2/13, Rating: -1
RE: Hopefully they cool it right.
By Cheesew1z69 on 8/2/2013 3:37:58 PM , Rating: 2
Posting an article from 2011 to try to make your point? LOL


RE: Hopefully they cool it right.
By Mitch101 on 8/2/13, Rating: 0
RE: Hopefully they cool it right.
By Cheesew1z69 on 8/2/13, Rating: 0
RE: Hopefully they cool it right.
By xti on 8/2/2013 6:42:01 PM , Rating: 2
awe man, thought you got banned from always insulting people.

hope everyone buys both, think people miss out too much on this whole company allegiance thing.


RE: Hopefully they cool it right.
By EnzoFX on 8/2/2013 4:59:09 PM , Rating: 2
SRAM performance is strictly theoretical at this point. So until it's seen in practice, it offers no measurable gains. It's not a pro at all, it's a con, it'll make development for it harder. Who the f wants that?


RE: Hopefully they cool it right.
By retrospooty on 8/2/2013 5:03:12 PM , Rating: 2
It wont be able to match the sheer bandwidth of the PS4. Memory bandwidth is why video cards have thier own memory and cant use system memory. It's just too slow, yet here the the XBO using std dram for it...

MS is expecting it to be slower , thus why they are trying to up their specs to look better. It wont be that far off though, not a huge difference. I would worry more about MS's BS policies and potential failures than the speed of the GPU.


By inighthawki on 8/3/2013 3:07:36 PM , Rating: 2
You are also forgetting that video memory is used differently. GPUs tend to render texture data which can be sampled linearly in memory maximizing spacial coherency, thus high bandwidth memory is more effective because you are basically just streaming data.

System memory is far more random access, and while cache coherency plays a large role for faster access, it's not uncommon to read one integer from a chunk of memory then have the next access be megabytes away in addressable space. Here, high bandwidth is not as important as low latency access.

You also must have missed the article about how the ESRAM in retail devices is expected to have a higher throughput, greater than the PS4's bandwidth using GDDR5:
http://www.eurogamer.net/articles/digitalfoundry-x...


By MindParadox on 8/2/2013 5:19:01 PM , Rating: 2
quote:
SRAM performance is strictly theoretical at this point.


the Cell CPU they used in the PS# was purely theoretical too, yet even before the PS3 was released all the fanboys were talking up how it was going to take over the world, make all our cars faster, give every guy a blowjob and every woman the perfect man, and beat the pants off the xbox 360 in sales.

If I recall, they were wrong.
You could be too, but you could also be right.
Personally, I like to try waiting for the consoles to come out, and check out the games on them, instead of trying to play "Who is the Oracle At Delphi?" and attempt to predict the future. :)

Cause, you know, the WII was NEVER gonna sell, right?


RE: Hopefully they cool it right.
By StevoLincolnite on 8/2/2013 9:06:48 PM , Rating: 1
The Xbox 360 was rushed to market after the original Xbox ceased production early.
This time around, Microsoft has had years to get a good reliable design, the Xbox 360 only had months.

Besides it's not like Sony is any better!
Exploding battery's?
Removing backwards compatibility and Linux from the PS3? Having it's entire network hacked (And had peoples credit card information out in the open!)
Don't forget how many PS1 and PS2 consoles failed due to disc drives or the YLOD on the PS3.

In the minds of gamers it seems the RROD is the biggest screw-up in history and they will happily trust other companies with worse track records, go figure.

To me Nintendo is really the only one who has a good reliable track record.
But even then, Nintendo is still a company, no company should ever be trusted IMHO.


RE: Hopefully they cool it right.
By retrospooty on 8/2/2013 10:45:13 PM , Rating: 2
No console ever failed in such high #s not even close. Go ahead, look it up. The fact that it was rushed is no excuse... Its even worse, knowing they would rush things like this without thoroughly testing is a huge negative, not a positive. Thanks for helping to make my point though.


RE: Hopefully they cool it right.
By StevoLincolnite on 8/3/2013 4:34:53 AM , Rating: 2
You're missing the point completely.
It's one issue that eventually got fixed.

Sony has had multiple issues with it's hardware in the past, removed features from it's devices, leaked peoples financial information...
But that seems to be "fine" with allot of people.


RE: Hopefully they cool it right.
By retrospooty on 8/3/2013 10:00:54 AM , Rating: 2
How am I missing the point. My only point is that they have a history of quality issues. I know they repaired the broken ones and I know they fixed it on later versions, I even own an XB360-slim and its never had a problem. I was just pointing that I don't automatically trust them on hardware quality because they say they designed it better. Of course they "SAY" that, to say anything else would be product suicide. I will believe it when a few years go by without epidemic failure rates.


RE: Hopefully they cool it right.
By SPOOFE on 8/3/2013 2:28:22 PM , Rating: 2
quote:
My only point is that they have a history of quality issues.

A sample size of one does not indicate a trend.


RE: Hopefully they cool it right.
By retrospooty on 8/3/2013 3:31:54 PM , Rating: 2
One?

https://en.wikipedia.org/wiki/Xbox_360_technical_p...

" However, many of the issues can be identified by a series of glowing red lights flashing on the face of the console; the three flashing red lights (nicknamed the " Red Ring of Death " or the "RRoD")[1] being the most infamous. There are also other issues that arise with the console, such as discs becoming scratched in the drive and "bricking" of consoles due to dashboard updates. Since its release on November 22, 2005, many articles have appeared in the media portraying the Xbox 360's failure rates,[2][3][4] with the latest estimate by warranty provider SquareTrade to be 23.7% nearly three years ago,[5] and currently the highest estimate being 54.2% by a Game Informer survey"


RE: Hopefully they cool it right.
By SPOOFE on 8/4/2013 4:38:35 PM , Rating: 2
Yes, the Xbox 360 is one product. To establish a trend across a range of products, you need a larger sample size.


RE: Hopefully they cool it right.
By retrospooty on 8/4/2013 6:41:34 PM , Rating: 2
I wouldnt way you need a range. You may have one product category that is great and another that you arent so good at. Take Dell for instance. Absolutely cheap ass awful faulire rates on thier consumer PC products, both desktops and laptops. But their server/enterprise products are really stable and high quality. MS has a history of extremely high (in fact record setting)failure rates with the console product category... You wanna buy one of the first batches of XBO, you go right ahead.


RE: Hopefully they cool it right.
By SPOOFE on 8/5/2013 6:07:50 PM , Rating: 3
quote:
MS has a history of extremely high (in fact record setting)failure rates with the console product category...

Incorrect. MS has a history of extremely high failure rates with one product, and even then it's limited to early-run samples of that product. This one example is not enough to establish a trend.

quote:
You wanna buy one of the first batches of XBO, you go right ahead.

The fact that you felt the need to specify "one of the first batches" simply supports my point.


By InsGadget on 8/3/2013 4:03:30 AM , Rating: 2
All good points. The main reason Nintendo's hardware is so reliable is that it's so underpowered. I work on underpowered hardware for my job, where the CPU fan will completely fail for years, and just the heatsink is enough to keep the machine running, even in a hot room. I imagine the Wii and Wii U are quite similar.


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