John Carmack: PS4 and Xbox One are Neck and Neck
August 2, 2013 7:12 PM
comment(s) - last by
Brilliant game developer says Microsoft cloud computing does not appear to give the Xbox One a significant edge
Gaming legend and
Technical Director/cofounder John Carmack at his
keynote offered up his thoughts on Microsoft Corp.'s (
and Sony Corp.'s (
, which will be
waging war this holiday season
for dominance in the eight generation of home video game consoles.
He led off by saying that he hadn't done enough head to head benchmarks to make direct comparisons between the consoles. But based on his experience (Mr. Carmack still remains actively involved in programming top id Software titles and pioneering new graphics techniques) he says he believes they're "very close" in capabilities and that "they're both very good".
In some ways this comparison is bad news for Microsoft as it calls into queston the company's
claims that its console is five times as powerful
when connected to the cloud as when processing offline (if anyone would fully leverage the Xbox One's full potential, it would likely be Mr. Carmack).
Also bad news for Microsoft is Mr. Carmack's dour assessment of the Kinect sensor. Aside from concerns regarding "always on"
U.S. National Security Agency
(NSA) spying (Microsoft has
a major voluntary data sharing agreement with the NSA
, reportedly), Mr. Carmack offers criticism of the controls themself, stating, "[The Kinect 2 is] kind of like a zero-button mouse with a lot of latency on it."
The PS4 appears to enjoy
a moderate lead in preorders
over the Xbox One.
You can watch Mr. Carmack's full keynote below, via the YouTube:
For the unitiated, you may ask why listen to Mr. Carmack. Well, he
coded a hardware-optimized build of Wolfenstein 3D for the iPhone in 4 days
, when it was estimated to take a full team of programmers two months to perform a basic (unoptimized) port.
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RE: Not actually true, though, is it?
8/5/2013 10:21:27 AM
The PS3 supposedly had a GPU that was 2X the power of X360. How did that turn out? Turns out that Sony and Nvidia lied about RSX specs. Even with the "power of the Cell", PS3 barely keeps up with X360.
Moral of the story. These systems are more than one or two components cherry-picked and compared. For example, MS keeps talking about keeping the GPU well-fed via the eSRAM. How does GPU efficiency affect this comparison?
In the real world, XONE launch games look just as good (or even better in some cases) as PS4 launch games. This shouldn't be the case if the PS4 is 50% faster with more mature dev tools (according to select devs). And don't give me the "untapped power" BS. Both console GPUs are almost two years old and devs have experience working with them unlike previous generations where both consoles had new architectures.
In the real world however, we're seeing PS4 games running sub-1080p at 30 fps where the same genre on XONE is running in 1080p at 60 fps.
RE: Not actually true, though, is it?
8/5/2013 11:19:34 AM
"In the real world, XONE launch games look just as good (or even better in some cases) as PS4 launch games."
"In the real world however, we're seeing PS4 games running sub-1080p at 30 fps where the same genre on XONE is running in 1080p at 60 fps."
Where is this real world yo are referring to? Neither is released. If you are referring to pre-release testing, show your links.
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