John Carmack: PS4 and Xbox One are Neck and Neck
August 2, 2013 7:12 PM
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Brilliant game developer says Microsoft cloud computing does not appear to give the Xbox One a significant edge
Gaming legend and
Technical Director/cofounder John Carmack at his
keynote offered up his thoughts on Microsoft Corp.'s (
and Sony Corp.'s (
, which will be
waging war this holiday season
for dominance in the eight generation of home video game consoles.
He led off by saying that he hadn't done enough head to head benchmarks to make direct comparisons between the consoles. But based on his experience (Mr. Carmack still remains actively involved in programming top id Software titles and pioneering new graphics techniques) he says he believes they're "very close" in capabilities and that "they're both very good".
In some ways this comparison is bad news for Microsoft as it calls into queston the company's
claims that its console is five times as powerful
when connected to the cloud as when processing offline (if anyone would fully leverage the Xbox One's full potential, it would likely be Mr. Carmack).
Also bad news for Microsoft is Mr. Carmack's dour assessment of the Kinect sensor. Aside from concerns regarding "always on"
U.S. National Security Agency
(NSA) spying (Microsoft has
a major voluntary data sharing agreement with the NSA
, reportedly), Mr. Carmack offers criticism of the controls themself, stating, "[The Kinect 2 is] kind of like a zero-button mouse with a lot of latency on it."
The PS4 appears to enjoy
a moderate lead in preorders
over the Xbox One.
You can watch Mr. Carmack's full keynote below, via the YouTube:
For the unitiated, you may ask why listen to Mr. Carmack. Well, he
coded a hardware-optimized build of Wolfenstein 3D for the iPhone in 4 days
, when it was estimated to take a full team of programmers two months to perform a basic (unoptimized) port.
This article is over a month old, voting and posting comments is disabled
RE: I don't see how this is bad news for MS
8/4/2013 9:32:55 AM
You wouldn't own shit. You called fps twitch games and you know very well that's the term coined by rubbish players like yourself to make excuses for your inability to aim with things like rail guns, lightning guns, shock riffles etc. You aren't kidding anyone, it's a common defense of people that aren't good at something to coin a collective denigrating term for that thing.
RE: I don't see how this is bad news for MS
8/4/2013 12:28:53 PM
Twitch gameplay is a type of video gameplay scenario that tests a player's reaction time. Action games such as first-person shooters often contain elements of twitch gameplay
The term is coined because FPS games are a type that require fast reaction times. Faster than something like the Kinect can provide with its latency. I have been playing FPS games since Wolfenstein 3d on DOS. I was an original beta tester of counter-strike when it was on WON network created by modders of halflife. You sound pretty insecure about your abilities there, so I can tell I would own you pretty bad. You sound like someone who sits in spawn with a sniper rifle...
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