John Carmack: PS4 and Xbox One are Neck and Neck
August 2, 2013 7:12 PM
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Brilliant game developer says Microsoft cloud computing does not appear to give the Xbox One a significant edge
Gaming legend and
Technical Director/cofounder John Carmack at his
keynote offered up his thoughts on Microsoft Corp.'s (
and Sony Corp.'s (
, which will be
waging war this holiday season
for dominance in the eight generation of home video game consoles.
He led off by saying that he hadn't done enough head to head benchmarks to make direct comparisons between the consoles. But based on his experience (Mr. Carmack still remains actively involved in programming top id Software titles and pioneering new graphics techniques) he says he believes they're "very close" in capabilities and that "they're both very good".
In some ways this comparison is bad news for Microsoft as it calls into queston the company's
claims that its console is five times as powerful
when connected to the cloud as when processing offline (if anyone would fully leverage the Xbox One's full potential, it would likely be Mr. Carmack).
Also bad news for Microsoft is Mr. Carmack's dour assessment of the Kinect sensor. Aside from concerns regarding "always on"
U.S. National Security Agency
(NSA) spying (Microsoft has
a major voluntary data sharing agreement with the NSA
, reportedly), Mr. Carmack offers criticism of the controls themself, stating, "[The Kinect 2 is] kind of like a zero-button mouse with a lot of latency on it."
The PS4 appears to enjoy
a moderate lead in preorders
over the Xbox One.
You can watch Mr. Carmack's full keynote below, via the YouTube:
For the unitiated, you may ask why listen to Mr. Carmack. Well, he
coded a hardware-optimized build of Wolfenstein 3D for the iPhone in 4 days
, when it was estimated to take a full team of programmers two months to perform a basic (unoptimized) port.
This article is over a month old, voting and posting comments is disabled
RE: I don't see how this is bad news for MS
8/3/2013 12:28:23 PM
The biggest need for gestures comes from the fact that games are getting more and more complex, and developers are limited by the controller. So you end up with lots of sub menus, radial dials, and whatnot to expose all the functionality of the game to the controller. It makes games harder to master the control scheme, which can turn people off before giving the game its proper paces. You don't want to have to wave your arms around in the air, but there can be gestures that don't require that. Gestures such as slamming your hand down on the couch or bringing the controller up over your face can be turned into useful game functions.
RE: I don't see how this is bad news for MS
8/3/2013 1:28:25 PM
I always wanted a lean option to look around corners I think it would be great if Kinect detected you were leaning and allowed you to do so. Maybe this generation of Kinect will.
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