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  (Source: Heavy)
Brilliant game developer says Microsoft cloud computing does not appear to give the Xbox One a significant edge

Gaming legend and id Software Technical Director/cofounder John Carmack at his QuakeCon 2013 keynote offered up his thoughts on Microsoft Corp.'s (MSFT) Xbox One and Sony Corp.'s (TYO:6758) PlayStation 4, which will be waging war this holiday season for dominance in the eight generation of home video game consoles.

He led off by saying that he hadn't done enough head to head benchmarks to make direct comparisons between the consoles.  But based on his experience (Mr. Carmack still remains actively involved in programming top id Software titles and pioneering new graphics techniques) he says he believes they're "very close" in capabilities and that "they're both very good".

In some ways this comparison is bad news for Microsoft as it calls into queston the company's claims that its console is five times as powerful when connected to the cloud as when processing offline (if anyone would fully leverage the Xbox One's full potential, it would likely be Mr. Carmack).

id Software

Also bad news for Microsoft is Mr. Carmack's dour assessment of the Kinect sensor.  Aside from concerns regarding "always on" U.S. National Security Agency (NSA) spying (Microsoft has a major voluntary data sharing agreement with the NSA, reportedly), Mr. Carmack offers criticism of the controls themself, stating, "[The Kinect 2 is] kind of like a zero-button mouse with a lot of latency on it."

The PS4 appears to enjoy a moderate lead in preorders over the Xbox One.

You can watch Mr. Carmack's full keynote below, via the YouTube:


For the unitiated, you may ask why listen to Mr. Carmack.  Well, he coded a hardware-optimized build of Wolfenstein 3D for the iPhone in 4 days, when it was estimated to take a full team of programmers two months to perform a basic (unoptimized) port.

Source: Kotaku



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By Mitch101 on 8/3/2013 11:08:58 AM , Rating: 2
I bought 2ms monitors didn't help my gaming ability but I suppose it doesn't hurt it either. The best improvement I made was getting a good mouse and gaming pad even though mice track very well on almost any surface my accuracy did improve with a game pad. I suppose it has better consistency than my desktop surface.

As for Kinect in FPS where I think this would excel is not so much in gestures but in voice commands. I used to use Game Commander back in the days of Quake and Unreal Tournament and voice commands made a big improvement for me.


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