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  (Source: Heavy)
Brilliant game developer says Microsoft cloud computing does not appear to give the Xbox One a significant edge

Gaming legend and id Software Technical Director/cofounder John Carmack at his QuakeCon 2013 keynote offered up his thoughts on Microsoft Corp.'s (MSFT) Xbox One and Sony Corp.'s (TYO:6758) PlayStation 4, which will be waging war this holiday season for dominance in the eight generation of home video game consoles.

He led off by saying that he hadn't done enough head to head benchmarks to make direct comparisons between the consoles.  But based on his experience (Mr. Carmack still remains actively involved in programming top id Software titles and pioneering new graphics techniques) he says he believes they're "very close" in capabilities and that "they're both very good".

In some ways this comparison is bad news for Microsoft as it calls into queston the company's claims that its console is five times as powerful when connected to the cloud as when processing offline (if anyone would fully leverage the Xbox One's full potential, it would likely be Mr. Carmack).

id Software

Also bad news for Microsoft is Mr. Carmack's dour assessment of the Kinect sensor.  Aside from concerns regarding "always on" U.S. National Security Agency (NSA) spying (Microsoft has a major voluntary data sharing agreement with the NSA, reportedly), Mr. Carmack offers criticism of the controls themself, stating, "[The Kinect 2 is] kind of like a zero-button mouse with a lot of latency on it."

The PS4 appears to enjoy a moderate lead in preorders over the Xbox One.

You can watch Mr. Carmack's full keynote below, via the YouTube:

For the unitiated, you may ask why listen to Mr. Carmack.  Well, he coded a hardware-optimized build of Wolfenstein 3D for the iPhone in 4 days, when it was estimated to take a full team of programmers two months to perform a basic (unoptimized) port.

Source: Kotaku

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RE: Not actually true, though, is it?
By B3an on 8/3/2013 10:34:54 AM , Rating: 4
He's clearly saying it because he doesn't want to burn bridges with Microsoft in case they're the ones handing him cheques later on.

BS. Carmack is always honest about this stuff. If you knew anything about him you'd know that.

I'm sure he's also taking into account Microsofts better dev tools and DX features, which he has mentioned are much better on many occasions (even though his games are OpenGL he admits DX is now better).

By Mitch101 on 8/3/2013 11:54:25 AM , Rating: 3
So true Carmack is on the few developers to support OpenGL early on if anything bucking Microsoft.

Who are we to believe John Carmack a true developer of game engines or a bunch of people on a blog?

The PC the most dominating DirectX game development platform of all times and the XBONE is a perfectly optimized DirectX platform. Sony would have to bump up specs to match the performance of how optimized Direct X is. How many decades has Sony had to try an optimize an development platform for x86 process?

RE: Not actually true, though, is it?
By piroroadkill on 8/3/2013 3:39:53 PM , Rating: 2
Really? You're going to do this?

I know a lot about Carmack. I've read a book about him, seen interviews with him, I have a lot of respect for him.

Dev tools do NOT come into this. We're talking about whether the platforms are neck-and-neck in power terms.

By SPOOFE on 8/4/2013 4:46:53 PM , Rating: 4
We're talking about whether the platforms are neck-and-neck in power terms.

Actually, it looks a lot more like you're accusing someone of being paid to say things he doesn't believe. That's a hell of an uphill battle for you.

“So far we have not seen a single Android device that does not infringe on our patents." -- Microsoft General Counsel Brad Smith

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